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  1. #1
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80

    damage buffs for MCH?

    i didnt like how SMN got changed in shb with the egi action stuff so i tried finidng new job to play. i kinds settled on MCH cuz their mobility reminds me of SMN, but their damage, woah, definitely not coming close to my SMN thats for sure

    i thought they were supposed to be the selfish dps in the ranged classes? the damage doesnt seem to be right. i know they have to pay mobility tax, but i was hoping at least to have red mage level of damage
    (0)

  2. #2
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Ranged are always behind in DPS and frankly it doesnt matter unless your doing Savage and even then it isnt a deal breaker since MCH DPS is fine, not the job itself but just the numbers
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  3. #3
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Jirah View Post
    Ranged are always behind in DPS and frankly it doesnt matter unless your doing Savage and even then it isnt a deal breaker since MCH DPS is fine, not the job itself but just the numbers
    No it isn’t. Not in the slightest
    (1)

  4. #4
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Wyakin View Post
    No it isn’t. Not in the slightest
    just a no huh...no explanation?
    (1)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  5. #5
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Indeed, ranged DPS are gutted of their DPS and no one knows why.
    Many thought it was related to mobility but SMN has 40% of its casts that are instant and not punished by mouvement. BLM also has crazy mobility if you use your abilities.

    SQEX never said why, last time ranged were buffed was because replacing a ranged by another Black Mage would theorically deal a slight, veeeery slight amount of total DPS.

    IMO, DPS truly matters in savage prog and content with PU.
    Shiva is an excellent example, most players trying to get in are bad and I simply could not carry the DPS as a Machinist. For Shiva Unreal, it was much, much easier to play the content as a Samurai as I would deal much more damage despite barely playing the job in savage content. That's also a problem, you can have years of experience on a ranged job, you'll still do more rDPS on an equally geared Samurai you just started to learn.

    Damage buffs for rangeds?
    Why not, I kind of gave up when Yoshi-P stated he was satisfied with the current balance.
    In my opinion, the whole ranged role needs a rework. The role simply exist for the 1% stats bonuses, the 120s mitigation and the silence. And sometimes baiting mechanics which happens rarely and can be done by any non-tank/non-melee.
    (0)

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CKNovel View Post
    Indeed, ranged DPS are gutted of their DPS and no one knows why.
    Many thought it was related to mobility but SMN has 40% of its casts that are instant and not punished by mouvement. BLM also has crazy mobility if you use your abilities.
    SMN and BLM mobility relies on knowing the fight. Likewise melee dps require uptime strats which require knowing the fight.
    Phys ranged are by far the most mobile in blind fights, and that's where the issue comes into play, world first prog.
    Without a damage trade-off for their mobility, phys ranged would be favoured far too much in world first attempts.
    (0)

  7. #7
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seraphor View Post
    SMN and BLM mobility relies on knowing the fight. Likewise melee dps require uptime strats which require knowing the fight.
    Phys ranged are by far the most mobile in blind fights, and that's where the issue comes into play, world first prog.
    Without a damage trade-off for their mobility, phys ranged would be favoured far too much in world first attempts.
    Breathes in
    Despite this, mobility still brought nothing and first week clears still had rangeds at the bottom. I don't know for Eden's gate, but it was the case of Eden's verse.
    If I remember well, there was some melee jobs at the bottom but they got above very fast while SMN and BLM remained at the top since the beginning.
    If your reasoning was right, rangeds should be in the middle during prog, but it wasn't the case.
    I can't find data for that, it's based on memories, I can't manage to grab the first weeks data...

    I personally believe mobility is not what gives an advantage, range gives an advantage.

    Also, I don't think it's a great idea to balance jobs for one/two specific weeks when the patches/prog are more than 3 months apart.
    (1)

  8. #8
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Should have fixed Heat Blast double weaving long ago but here we are.
    (0)

  9. #9
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by cactuarzzzz View Post
    Should have fixed Heat Blast double weaving long ago but here we are.
    Heat blast potency isnt even good its the same as Split just delete the dam thing its a worthless skill
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  10. #10
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Jirah View Post
    Heat blast potency isnt even good its the same as Split just delete the dam thing its a worthless skill
    Heat Blast is on 1.5 seconds cooldown. So it's 5 hits over 7.5 seconds aka the time it takes to do your standard 1,2,3.
    1,2,3 combo is 990 potency combined.
    Heat Blast x5 is 220 + 20 from Hypercharge = 1200. Plus you're getting extra charges on your weaving stuff, which is +150 for each Heat Blast. So, that's another 750. So it's 1950 potency total, which is double of your standrad 1,2,3. How's that "isn't even good"?
    (2)

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