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  1. #21
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Red Mage
    Dancer
    Songstress
    Lady Luck/Gambler
    (0)

  2. #22
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Ronin > Samurai
    (0)

  3. #23
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    Guys, just a warning... "Élémentaliste" is what "Conjurer" translates as in French. You're not likely to see an "Elementalist" class as that would be nearly impossible to translate without conflicting with Conjurer. It would need an entirely different name.
    (0)

  4. #24
    Player
    hrdndv's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    301
    Character
    Terak Alonia
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I know Riku was technically a Thief, but her skills in FFX actually made her better classed as a Technician. She could dismantle mechanical things and rebuild them at super speed, poison and cast status ailments with ease and had a pretty fair bite. I liked her odd weapons.
    (0)

  5. #25
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Dancer, Summoner, Ninja, Thief, Samurai! In that order =D
    (0)

  6. #26
    Player
    Pendactyl's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Vyndus Iztok
    World
    Balmung
    Main Class
    Arcanist Lv 17
    Summoner!!!!

    Thief, Red Mage, Blue Mage, Ninja, Samurai, Geomancer, Chemist, Beastmaster, Dancer.
    (0)

  7. #27
    Player

    Join Date
    Mar 2011
    Posts
    144
    I wouldn't want some jobs to be based off of certain old ones just because of the stigma that they may have (check out the Dragoon Pet poll thread if you don't know what I mean). Red Mage is a rather loaded job so I would much rather Mystic Knight (think Genesis of crisis core), nearly if not the same class from the past, but it's not so weighted down by tradition.

    The same goes for Ninja. Ninja is not only loaded but it's rather specific. So instead I would want Assassin.

    I want Dragoner, Corsair or Sky Pirate, and Samurai/Ronin also very much.
    (0)

  8. #28
    Player
    Yorii's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    63
    Character
    Mii Rafurane
    World
    Balmung
    Main Class
    Archer Lv 50
    Classes like Saboteur or Synergist, they can be like they were in xiii and xiii-2.
    (0)

  9. #29
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tibian View Post
    Arcanist - Time Mage, Green Mage, Geomancer
    Musketeer - Corsair (preferred), Gambler (like Setzer -- also preferred) Cannoneer, Gun Mage
    Sage or Oracle (Scepter) - Summoner or Necromancer
    Flayer (Whip) - Summoner, Ranged Blue Mage, Dancer
    I like this.
    Classes/Jobs I have absolutely NO desire to see return.
    Red Mage
    Why not? The opportunity and design is primed for Fencer => Red Mage to actually happen in a way that makes sense and is balanced without the boss-soloing idiocy we saw in FFXI. Besides, rapier and pimp hat fit well with each other. >.>

    Anyway, yes, I want Red Mage as the job for Fencer. Arcanist could go either way, though I would also like a class that is related to machinery in some way. Flayer would be interesting, provided it played at around the same range DRG currently does.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #30
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Velhart View Post
    Tamer: Beastmaster <> Summoner (Both could technically use whips as weapons and focus on pet damage, having beastmaster more physical and summoner more magic related.).
    ...
    Zookeeper(new name)

    Summoner would be exclusive for Zookeeper, Thm and Con classes

    Quote Originally Posted by DomonKasshu View Post
    I want them to bring puppetmaster back. ...
    An engineer class that should start using a mallet instead of fist(everyone know Monks own martial arts) Pups own in "Performance Arts".

    _________________________

    To the subject, I would like to mimic party members with Mime as a new class... (probably fall under performance arts as well,oops)
    But like the FFIV lore as reference, a Mimic(or Mime) would have to be a master of all Art of War and Magic... would be a tough nut to crack open IMO.
    (0)
    Last edited by PSxpert2011; 05-06-2012 at 12:15 PM.


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

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