You are right and its nice but compare the text for NPCs with the one from the field notes and its nothing like that. Some of the monster do have nice text but a lot of the NPCs are just quotes.Tip: triple triad cards have lore on them.
And if you don't wanna go through the grind, just read it all here: https://finalfantasy.fandom.com/wiki...le_Triad_cards
Now you have done it, with all the Hades talk I have put it on my Steam wishlist.Will check it out sometimes in the future.
Well I guess since this is only about suggestions and not something that has to 100% be implemented that way ingame, it can be as huge as it wants to be. I normally dont like limited jobs but the one you described sounds nice. Also with the coming update that we can "run" dungeons without any enemies it would be a perfect way to implement that. You have to run it first on your battle job and then you can go trought it with the limited one and "dig" for information.
Of course simple drop rates when you battle your way through this would also be quite fine or maybe a system where you get more and more information for each defeat of the boss and in the end you will have your notes for it. Of course that would not be possible for one time bosses but there it could be a simple drop.
It would also be a great way if they could update the profiles of certain NPCs. It would give players a way to read up on how far an NPC has come. Alphinaud from ARR is such a different person than to the current one and it could be reflected by having his note be updated with each expansion.



Maybe for newer content. I liked it, what i liked most about it is that duplicates werent a waste. You can turn them in for lockboxes. I could see this working with FATEs in the future, if they wanted to implement them, similar to collecting the gemstones in the new zones, as long as they werent taking up wasted space in my inventory after use
I am just curious but why only for newer content?Maybe for newer content. I liked it, what i liked most about it is that duplicates werent a waste. You can turn them in for lockboxes. I could see this working with FATEs in the future, if they wanted to implement them, similar to collecting the gemstones in the new zones, as long as they werent taking up wasted space in my inventory after use
I really hope that the Nier raid and now bozja was a test run to see if we might like it. Because there is so much lore hidden in each single dungeon and the notes are such a great way to enchance the experience.



FFXII had an amazing bestiary and XIV could really benefit from such too.


It would be nice to see something like this in addition to the walkabout mode we're getting for dungeons. Sort of like how it's done with the Nier raids.
So now that I do play Hades (and its awesome) I would really love to have something similar in this game. Of course it cant be done the exact same way but learning more and more about stuff the more you interact with could be a great way to introduce it in dungeons. Either you have to run it x amount of time (so the notes are connected with a achievement) or you have to just gather all the hidden pages in each dungeon and if you have it all you can get the text.
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Will check it out sometimes in the future.



