Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20
  1. #11
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Actually, they can. Currently, people can strip off all but one piece of gear and force the roulette to only queue up for LotA as their ilvl doesn't qualify for the others. A lot of people do this hence why queues for the other raids can be abysmal. Furthermore, you get an equal amount of EXP regardless of the raid. While Weeping isn't much longer, it's a huge reason people won't touch some o the Ivalice raids (mostly Orbonne).
    I agree that the EXP rewarded should scaled based on time investment, similarly to MSQ roulette and Castrum Meridianum vs. Praetorium.

    However the "item level cheese" issue likely isn't as big of a contributing factor as many seem to believe.
    Yes people strip off their gear to guarantee they get the Crystal Tower raids, however there are just as many people queueing for Alliance Roulette who are below level 60 anyway, due to the roulette being one of the best for EXP so it's used for levelling alt jobs.
    If you end up with even one player who is below level 60, then every person who stripped off their gear did so for no reason at all.

    If they did implement something to remove the ability to 'cheese' the item level, the difference would be negligible.
    For example, if we assume the current chances are something like; ARR 80%, HW 10%, SB 7%, ShB 3%.
    Then this restriction would likely only bring it down to about; ARR 75%, HW 12%, SB 9%, ShB 4%.

    Basically, the actual levels of the characters queuing, and what raids those players have actually unlocked, will still be a bigger factor.
    SE have the stats, so they will know this, and likely don't believe the result would be worth the effort required to 'fix' this.
    (5)
    Last edited by Seraphor; 10-20-2020 at 06:04 PM.

  2. #12
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Actually, they can. Currently, people can strip off all but one piece of gear and force the roulette to only queue up for LotA as their ilvl doesn't qualify for the others. A lot of people do this hence why queues for the other raids can be abysmal. Furthermore, you get an equal amount of EXP regardless of the raid. While Weeping isn't much longer, it's a huge reason people won't touch some o the Ivalice raids (mostly Orbonne).

    With all that said, Bozja is definitely wear people are congregating at the moment, especially since it's been over two months since we've had anything new. But the above certainly doesn't help Alliance Roulette.
    Actually the later 24 mans net more EXP due to the bosses granting more direct EXP which is affected by EXP enhancing buffs like Heat of Battle and Food. The level 60 raids in particular are quite hefty for total EXP gained when compared to the Crystal tower set, due to this, particularly Dun Scaith (over 600k for Diabolos Hollow, 250k for Queen, 150k for Ferdiad, and 100k for Deathgaze). Obviously we could get into splitting hairs over EXP per unit time, but the level 60 raids are outgeared and out potency'd in much the same way as the Crystal Tower set, they just have a higher chance of actually killing people, thus slowing the run down somewhat.

    Now if you'll excuse me, I've got to get back to this LOTA. There's a party griefing everybody with Ancient Flare. (I kid, I kid, but this happened recently and I'd rather die to T.G. Cid's dark domes crossing the streams than this).
    (2)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  3. #13
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    higher grant more xp but they take 20-25% longer to do in general, and that is if you do not wipe to them.

    The first 2 are just brain-dead easy and can be zerged through literally ignoring most fight mechanics. 2nd boss of Crystal Towers for example... how many people see the jumping platforms part of that fight... or even know they exist. Another one is how many groups have you seen operate the lightning tower things in the KB fight in Lab. Now compare that to say weaping city or the more recent raids... if people ignore mechanics in those its probably a raid wipe or at least a full party wipe.

    It is all about XP/HR. The increased boss XP does not come close to matching the lost time. The harder ones should Scale up to be more xp. Aka if it is takes 25-30 mins on average for a higher lvl raid and lab takes 15-20 you should get ~40-50% more overall xp to warrant the increased time you spent and difficulty for the raid. In my opinion that is the only real fix to the problem.
    (0)

  4. #14
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Xatsh View Post
    2nd boss of Crystal Towers for example... how many people see the jumping platforms part of that fight... or even know they exist.
    I was literally wondering about this the other day.
    Why are they there?
    (0)

  5. #15
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,263
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ItMe View Post
    I was literally wondering about this the other day.
    Why are they there?
    Old mechanics we don't have to do anymore
    (0)

  6. #16
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TaleraRistain View Post
    Old mechanics we don't have to do anymore
    Lol I gathered that much.
    I figured it was something we were skipping.
    But what was it?
    (0)

  7. #17
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,295
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ItMe View Post
    Lol I gathered that much.
    I figured it was something we were skipping.
    But what was it?
    I haven't done the old raids in a long time but I assume this is about Glasya? If so, he turned the center platform into a death zone and you had to jump around the small platforms killing all the adds before you could safely go back to the middle and finish the fight.
    (2)

  8. #18
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Woooah, that's neat.
    Thanks for the info ~
    ARR raids are so old it was hard to find info on them.
    (0)

  9. #19
    Player
    Dreamsoap's Avatar
    Join Date
    Aug 2016
    Location
    Uldah
    Posts
    383
    Character
    Jye Greene
    World
    Malboro
    Main Class
    Monk Lv 60
    Try making a party finder and advertise it as unsync glam farm. You only need minimum 3 people (1 in each alliance, A, B and C). I've farmed old ally raids that way for gear.
    (0)

  10. #20
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by ItMe View Post
    I was literally wondering about this the other day.
    Why are they there?
    Due to lacking hard phase transitions and immunities during their phase transitions Scylla and Glaysa Labolas are killed before several of their phases can occur.

    Scylla has a phase when she will petrify everyone not protected from it if the "towers" are not charged and insufficient members are not standing on a pad. The towers are charged by dragging the lightning orbs through them. If all 3 towers are charged and enough people are standing on each pad Scylla will petrify herself.

    Glaysa Labolas' primary mechanic is that he will release a alliance wiping enrage blast if he ever fully charges. There is supposed to be a phase where he starts charging up with 6 tethers speeding up the charging unless 3 robot adds are used to redirect the tethers. Redirecting the tethers and defeating the adds will activate jump pads that will allow the various parties to dodge the enrage by jumping to the external platforms. Killing all the adds on the platforms will allow the alliance back on to the central platform to finish the fight.
    (1)

Page 2 of 2 FirstFirst 1 2