I'm sorry there's alot more and I want to kinda avoid a super wall.
That was actually my point in a round about way, the orig game design, classes jobs content were designed in a particular way, they revamped the classes/jobs but continue to design the content for the old, most likely because there's a framework for scripts that would be a nightmare to tear down and rebuild. The old abilities are all still present, enemies still use them against us, and they're still in the dats, they just stopped us from accessing them.
I have to agree it is nice that i still use the WSs I got in the beginning, the only thing I don't like about it is the other abils don't have alot of use on some jobs, yeah I could spam powersurge OR lifesurge but why waste the TP, and so on.For melees, it's the first time I've seen so many different weapon skills being used. Most games it's X, Y, and Z after you've unlocked them, and ignoring A through W. At least with the chain system most of them are being used, even if it is only in a chain.
In XI w/ some 150 spells/abils I rarely had trouble using them all, I'm not saying I need/want that many, but our current setup kinda doesn't provide much by way of choices. You cast A before B before C, You don't use B or C alone because it's a waste of TP/MP/Recast/breaks a combo. So really they've removed still more choice.
If we all just take it as what it is and noone says anything then it WON'T get changed, at least by saying something we express that we aren't pleased with what it is now, and that we preferred the old system, or some in between place. I'm not saying it's all bad, but it's not all good at all.But like I said, if they insist to sticking with the current ability limit, ya have to work with it. Just screaming that the whole system is garbage while others like it, then the discussion will no where.
I didn't mean that one job having more/less abils made it OP/UP the OP/UP thing is a ability balance issue that is far more to do w/ how stats play in and what the abil/spell does in the first place.Obviously if each class/job has the same number of skills, and yet one of them is overpowered, then it's due to the specifics of those abilities or of the class/job, not PLD is gimp because it NEEDS 2 more abilities than war.
I wouldn't say hundreds, a lot yes, maybe a couple, or a few dozen.
I didn't mean to say I need/want hundreds/job, but 25 and at the current growth rate never more than 30 because of the bar. That is less than the button mashing combos in fighting/adventure games.
To point at past FFs not one of them, even the tactics advance and Mystic quest games made for a younger crowd had only 25 abils on any job @level 50. Yes they often had Fire/Ice/Lit I/II/III Poison/Bio/Break/Dia/Slow/Stop/Freeze/Quake/Flood/Blind ... Most of them offered an AoE switch or an AoE series of the same for the ele spells, many also added Water/Aero/Stone I can't think of any that had < 8 summons, many with more than a dozen. That's ignoring chars like Gau/Tellah/Mimic who had such large spell/abil lists or such unique ones that you needed a pause to scroll the whole of them. Why should we encourage SE to take this softer/easier route.