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  1. #1
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jinrya-Geki View Post
    These limitations on Disciple of magic of 15 abilities needs to be removed. If conjurers want to solo, they should have to cross-class spells from Thm. Party play > Solo.

    Why was this terrible idea done? Seriously I want a valid reason to why:

    Disciple of Magic have 15 abilities?
    Because every single class has 15 abilities, all classes are made equal in that regard! It's a design choice, there is no particular need for DoM to have more abilities than DoW.

    Quote Originally Posted by Jinrya-Geki View Post
    Why solo play took priority of party play?
    I cannot given an answer to that given I do not think that holds true, sorry. You could tell me why you think it does, though.

    Quote Originally Posted by Jinrya-Geki View Post
    Why the wheel was split?
    Presumably, they wanted each mage to have sufficient offensive abilities of their own, and did not want any single element to be present on more than one mage. So thus, the elements were split between mages.

    Quote Originally Posted by Jinrya-Geki View Post
    Why Fire/Ice aren't as good Thunder line when you limited us to 15 spells?
    They are! Just every bit as good as thunder, I'd say! In their particular roles. For diminished damaged, Fire gains AoE and it's just as good at AoE damage as Thunder is good in ST damage (Thunder-level damage to an AoE would be overpowered), Blizzard exchanges damage for enfeebling statuses and in Blizarra's case instant cast. Blizzard is as good at enfeebling as Thunder is good at dealing damage! They have very distinct roles and are equally proficient, in their own roles.

    Quote Originally Posted by Jinrya-Geki View Post
    Why the ancient magics spells suck at DD. (Freezes needs upped damage, and Flare not be self aoe. Burst could be better for a 15 minute ability.)
    I think it's consensus that Burst is excessively underwhelming, that one I cannot excuse but i've no experience with it. However, you need to reavail your concepts, Freeze is not a direct DD spell, but it increases your DPS considerably by reducing your enmity by a large amount. Like the rest of the Blizzard spells it's a utility, not a raw damage, spell and from what I gather it's incredibly powerful at it's role, utility and 'buff'. Flare, presumably, has an extremely high amount of damage for an AoE, so instead of paying with damage for the AoE it instead pays with target restriction.

    Quote Originally Posted by Jinrya-Geki View Post
    Why does Holy suck for all you MP?
    Presumably, because White Mage is not supposed to have that powerful of a spell. Seriously, for that much power and instant cast for a job that's certainly not meant to deal damage, why, it's a suitable price. What other price would you suggest?

    Quote Originally Posted by Jinrya-Geki View Post
    Why did you make enfeebles useless? Stack all the pity you want after the first use of any enfeeble it's useless.
    Presumably so cheap tactics like 'stunlocking' aren't usable and so that 'trench battles' become an uphill challange, making the playerbase shy away from excessively long, drawn-out battles and adding a more dynamic element to battle. Wether they implemented that correctly or failed at it, I cannot say, but it's possible to discern the intent of it.
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  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Skies View Post
    I cannot given an answer to that given I do not think that holds true, sorry. You could tell me why you think it does, though.

    They are! Just every bit as good as thunder, I'd say! In their particular roles. For diminished damaged, Fire gains AoE and it's just as good at AoE damage as Thunder is good in ST damage (Thunder-level damage to an AoE would be overpowered), Blizzard exchanges damage for enfeebling statuses and in Blizarra's case instant cast. Blizzard is as good at enfeebling as Thunder is good at dealing damage! They have very distinct roles and are equally proficient, in their own roles.

    I think it's consensus that Burst is excessively underwhelming, that one I cannot excuse but i've no experience with it. However, you need to reavail your concepts, Freeze is not a direct DD spell, but it increases your DPS considerably by reducing your enmity by a large amount. Like the rest of the Blizzard spells it's a utility, not a raw damage, spell and from what I gather it's incredibly powerful at it's role, utility and 'buff'. Flare, presumably, has an extremely high amount of damage for an AoE, so instead of paying with damage for the AoE it instead pays with target restriction.

    Presumably, because White Mage is not supposed to have that powerful of a spell. Seriously, for that much power and instant cast for a job that's certainly not meant to deal damage, why, it's a suitable price. What other price would you suggest?

    Presumably so cheap tactics like 'stunlocking' aren't usable and so that 'trench battles' become an uphill challange, making the playerbase shy away from excessively long, drawn-out battles and adding a more dynamic element to battle. Wether they implemented that correctly or failed at it, I cannot say, but it's possible to discern the intent of it.
    SE made it so I have to cross-class only aero and stone over from Cjn, that automatically makes them less effective for me. What it should be is if you want to solo, you should be penalized to cross classing, that way you get to solo and get penalized for it, and I would have all the elemental spells and have variety other than thunder line.

    Ice sucks period. It's not useful at all, it's an enfeeble. They made enfeebles worthless. No one notices this because no one uses them. It's all spam fire on trash mobs. Fire is not MP sufficient as Thunder line, and neither is it's damage since it's not bad on Intelligence like thundara when comboed. If there was a reform I would hope that all the spells when comboed are Intelligence based. Seriously use sleepga once on a group of Ixali, then hit them with fire and try to sleep them again.

    Ancient magic spells...should be the highest grade of spells. When have you seen a Final Fantasy where Freeze, Flare, Tornado, Quake(break), Burst didn't do pure damage. Freeze,flare, burst should be renamed frost, burn, and shock. They aren't the real deal magic spells that everyone knows them for. Which is purely high damage, not enfeebles.

    Holy, should be god damn amazing for all your mp. I do love how all these white mage/conjurers say "we don't need magic acc". Ok cool then you shouldn't have Aero/Stone it's wasted on you. It should be on the class that uses Mag acc. "Oh but we need that to solo" and this leads back to solo taking priority over party play somehow.

    I wouldn't use stun enfeeble over my damage dealing ability. Cause enfeebles sucks. They. Don't. Work. There is no dynamic fight, it's all come back to zerging. Looks at Princess, look at moogles, look Ixali camps, when do you ever see sleepga go off.

    With how you worded things like "presumably" and "no experience" I take it you don't play Blm/Thm?
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