These limitations on Disciple of magic of 15 abilities needs to be removed. If conjurers want to solo, they should have to cross-class spells from Thm. Party play > Solo.

Why was this terrible idea done? Seriously I want a valid reason to why:

Disciple of Magic have 15 abilities?

Why solo play took priority of party play?

Why the wheel was split?

Why Fire/Ice aren't as good Thunder line when you limited us to 15 spells?

Why the ancient magics spells suck at DD. (Freezes needs upped damage, and Flare not be self aoe. Burst could be better for a 15 minute ability.)

Why does Holy suck for all you MP?

Why did you make enfeebles useless? Stack all the pity you want after the first use of any enfeeble it's useless.

Yet it's seen fit to nerf warrior first...