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  1. #1
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Their argument of using Fire/Thunder/Blizzard absolutely reeks of tradition. And I will show you why:

    This list shows the spells which deal direct magical damage, designed to be available to a "Black Mage" in every previous Final Fantasy title. (using most current translated versions for ease of reading).


    Final Fantasy
    Fire, Fira, Flare
    Thunder, Thundara
    Blizzard, Blizzara
    Final Fantasy III
    Fire, Fira, Flare
    Thunder, Thundara
    Blizzard, Blizzara
    Quake
    Final Fantasy IV
    Fire, Fira, Firaga, Flare, Pyro
    Thunder, Thundara, Thundaga
    Blizzard, Blizzara, Blizzaga
    Quake
    Final Fantasy IV: The After Years
    Fire?, Fire, Fira
    Thunder?, Thunder, Thundara
    Blizzard?, Blizzard, Blizzara
    Quake
    Final Fantasy V
    Fire, Fire2, Fire3, Flare
    Ice, Ice2, Ice3
    Bolt, Bolt2, Bolt3
    Final Fantasy IX
    Fire, Fira, Firaga, Flare
    Thunder, Thundara, Thundaga
    Blizzard, Blizzara, Blizzaga
    Water

    Final Fantasy X
    Fire, Fira, Firaga, Flare
    Thunder, Thundara, Thundaga
    Blizzard, Blizzara, Blizzaga
    Water, Watera, Waterga

    Final Fantasy X-2
    Fire, Fira, Firaga, Flare
    Thunder, Thundara, Thundaga
    Blizzard, Blizzara, Blizzaga
    Water, Watera, Waterga
    Final Fantasy XI
    Fire, Firaga, Fire II, Firaga II, Fire III, Firaga III, Fire IV, Fire V, Firaja, Flare, Flare II
    Thunder, Thundaga, Thunder II, Thundaga II, Thunder III, Thundaga III, Thunder IV, Thunder V, Burst, Burst II
    Blizzard, Blizzaga, Blizzard II, Blizzaga II Blizzard III, Blizzaga III, Blizzard IV, Blizzard V Freeze, Freeze II
    Aero, Aeroga, Aero II, Aeroga II, Aero III, Aeroga III, Aero IV, Aero V, Aeroja, Tornado, Tornado II
    Stone, Stonega, Stone II, Stonega II, Stone III, Stonega III, Stone IV, Stone V, Stoneja, Quake, Quake II
    Water, Waterga, Water II, Waterga II, Water III, Waterga III, Water IV, Water V, Waterja, Flood, Flood II

    Final Fantasy XII
    Fire, Fira, Firaga, Flare
    Thunder, Thundara, Thundaga
    Blizzard, Blizzara, Blizzaga
    Aero, Aeroga
    Aqua
    Final Fantasy XII: Revenant Wings
    Fire, Firaga, Flare
    Blizzard
    Thunder

    Final Fantasy Tactics
    Fire, Fira, Firaga, Firaja, Flare
    Thunder, Thundara, Thundaga, Thundaja
    Blizzard, Blizzara, Blizzaga, Blizzaja

    Final Fantasy Tactics Advance
    Fire, Fira, Firaga
    Thunder, Thundara, Thundaga
    Blizzard, Blizzara, Blizzaga

    Final Fantasy Tactics A2: Grimoire of the Rift
    Fire, Fira, Firaga
    Thunder, Thundara, Thundaga
    Blizzard, Blizzara, Blizzaga
    Final Fantasy Crystal Chronicles: My Life as a King
    Fire, Fira, Firaga
    Thunder, Thundara, Thundaga
    Blizzard, Blizzara, Blizzaga
    Final Fantasy Fables: Chocobo's Dungeon
    Fire, Firaga, Flare
    Thunder, Thundaga
    Blizzard, Blizzaga
    Quake
    Dissidia Final Fantasy
    Fira, Firaga, Flare
    Thunder, Thundaga, Burst
    Blizzard, Blizzaga, Freeze
    Water, Waterga, Flood
    Aero, Aeroga, Tornado
    Stone, Stonega, Quake
    Dissidia 012 Final Fantasy
    Fira, Firaga, Flare
    Thunder, Thundaga, Burst
    Blizzard, Blizzaga, Freeze
    Water, Waterga, Flood
    Aero, Aeroga, Tornado
    Stone, Stonega, Quake

    Final Fantasy: The 4 Heroes of Light
    Fire, Fira, Firaga
    Thunder, Thundara, Thundaga
    Blizzard, Blizzara, Blizzaga
    Quake, Quakra, Quaga
    Aero, Aerora, Aeroga
    Water, Watera, Waterga
    Dark, Darkra, Darkga
    Banish, Banishra, Banishga


    TL;DR -- Black mage spells are as follows:

    Fire-Associated direct-damage spells show up in 18/18 games, with 74 entries. (26.4%)
    Thunder-Associated direct-damage spells show up in 18/18 games, with 63 entries. (22.5%)
    Blizzard-Associated direct-damage spells show up in 18/18 games, with 63 entries. (22.5%)
    Water-Associated direct-damage spells show up in 8/18 games, with 28 entries. (10%)
    Stone-Associated direct-damage spells show up in 8/18 games, with 24 entries. (8.6%)
    Aero-Associated direct-damage spells show up in 5/18 games, with 22 entries. (7.9%)
    Umbral-Associated direct-damage spells show up in 1/18 games, with 3 entries. (1%)
    Astral-Associated direct-damage spells show up in 1/18 games, with 3 entries. (1%)
    (6)

  2. #2
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Honestly scrap Burst from the 15 make it a 1min 30 second recast and replace the 15 with Ultima and make in non elemental dmg unresistable. and well call it even hell ill trade the useless agas for it.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    144
    I agree that there should be elemental reform. There also needs to be some changes to lore also, and it's best to do it sooner than later, better pre-2.0 than post, but that's another issue.

    On to Fire/Lightning/Ice for thm/blm issue. I think of it as Thm/blm's having the destructive magical elements. Not that Water, earth, and wind can't be destructive, hell you could beat a person to death with a dildo if you really wanted to, but Fire/Lightning/Ice just seem more destructive by nature, while the other three seem more life giving in a way.

    Part of the problem is now that if you get attacked by a bunch of mobs strong to fire, you're likely better off picking them off one at a time with Lightning, or a single strong enemy stong against Lightning, surrounded by non-aggro enemies, fire is out of the question since it's exclusively aoe.

    Maybe making the elemental "wheel"s only apply to specific types of monsters such as elementals and Esper types, and to have the rest of the enemies set up on a case by case basis, with thm/blm elements in mind would really help. This would also make elemental abilities that do not belong to mages less restricting.

    And/or change the way magic chaining works. Use the Stone -> Stonega concept for all elements, and also a reverse.

    So for instance Fire -> Fira (aoe) would make Fira a strong single target attack, but the other way around so Fira (aoe) -> Fire would make Fire a moderate aoe attack, roughly on part with Fira (aoe). Doing this with all the elements would make sense and still be limited by the possibility that the target ends up resisting the spell keeping the player from being able to chain.
    (0)

  4. #4
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Estellios View Post
    BLMs being useful for Titan is all based on the design of the fight. They could have some adds you need to sleep or an Infernal Nails situation where the AOE damage of fire really helps to kill them.

    As the element system is now, as long as enemies continue to be attuned to one element only there is absolutely no fight that you will not be able to at least deal neutral damage to. Your spells are more than just different flavors of the exact same spell now, they are situational and as long as those situations are utilized then BLM will see use.

    Our spell lists are going to expand sometime around or at 2.0 anyway.
    I never count enfeebles in important fights like primals. They never work, and if they do land they last less than 5 seconds, and if you use it anymore in that fight, your wasting MP and time cause they won't stick anymore. The draw back of the new enfeeble system. Can already see Rdm going to be a horrible enfeebler with this system in place.

    Quote Originally Posted by Duuude007 View Post
    Their argument of using Fire/Thunder/Blizzard absolutely reeks of tradition. And I will show you why:

    This list shows the spells which deal direct magical damage, designed to be available to a "Black Mage" in every previous Final Fantasy title. (using most current translated versions for ease of reading).
    My argument to the classic FFs, unless the mob was an elemental, they weren't gonna resist the spell. And if the mob did resist one spell, say lightning, you still had a useful fire or a useful ice spell to take them down.

    In this game you have Lightning that does awesome damage with combo. Fire is so-so, the mp cost really kills it. Lolice... the retarded cousin of MIAwater.
    (0)