Quote Originally Posted by Klive View Post
I actually enjoy the fact that my spells are not carbon copies of each other with just a different graphic. All my spells have a distinct use a purpose, over just using the element that kill the monster the fastest. I also hated when games filled the mage's spell book with useless crap and outdated spells. All of my spells have a use and I have no fluff spells. The Black Mage core spells have always been fire, ice ,and thunder and thats what I have... I don't see a problem.

White Mages even had aero and stone before, in FFIII. So they brought back something from an old FF. It make more sense, to me, since our white mages are not 'divine' priest types. They are more elemental-druid types.

Ifrit is weak to wind, yet we are not stacking CNJs to kill him and lightning work just fine on him. I'm not really worried about my limited ice spell selection on the next primal.
This guy gets it.

Not giving BLM/THM everything under the sun gives more room for more classes/jobs in the future, ones that specialize in different elements or different effects with existing elements. It's better for the game to have more than 1 attack magic Job in the long run. FYI you will still hit Garuda for neutral damage with Thunder just like Ifrit (who you do great damage to), and you are going to absolutely slaughter Leviathan and Shiva when they are released.

It's the same reason why WHM doesn't have a ton of support barring a couple spells, so they can release a class and job for it that specializes in it instead of having 1 person that can do everything.