Quote Originally Posted by Nepthys View Post
Since Dancer has the lowest personal damage it should be reworked a bit just like how machinist or monk.

- rng on main skills should vanish so no more 50% to get a combo skill (which dmg is low as it is even if it procs) yet leave rng on the feather aspect
- flourish should either give at the start 4feathers or work like RDM accelerate allowing to get 1 feather for next 4attacks
- curing waltz potency up/CD timer down since such low potency for such a long CD is just bad
- add bleed dot to one of the combo skills or to sabre dance
- adding a single target esprit skill with high potency would be nice
- adding raise/revive/phoenix dance for the cost of 100esprit for a single target/partner or a small 5yrd zone revive (you exchange dps for support)
- lowering closed position skill level from 50 to 20/30 since its a core skill as a dancer and it would help lower level players to get a bit more dmg in old dungeons
- fan3 is a 100% proc after each feather
- sabre dance (esprit skills) cut from GCD and placed as oGCD so it doesnt choke rotations

- Imrprovisation skill needs more rewok, like after using it you are bound to the spot like always but you create something like a "stage". Like before, the more people are around you yo gain more espirt, but it would also adds feathers (4feather for full skill cycle). As for everyone on the stage they get buffed with "dmg up and healing potency up" so it would kinda make people want to be on the stage to buff themself but also help you gain resources in the process.

Other option for improvisation would be like how the name tells, you stand in a place like before gaining esprit but you are pressing dance moves in order in the 16sec gap to increase stacks (up to 8moves) on your finishing move. Kinda for all correctly pressed moves in the 16sec gap you get a 3k potency attack as finisher, each mistake or moveing would cancel the skill up and get you a 500-600pot as a fail prize.

Dancer over the whole expansion was not shown any love/buffs/changes/fixes/reworks since the class needs to get close for aoe skills its more of a risk one compared to mch and bard who can spam from far away, yet its suffering from lowest dmg syndrome.
I've taken a decently clean run on e5s last tier and did some calculations.
I've only taken into account the RNG and Sabre Dance changes because those were the most specific ones with clear potencies attached. So no Flourish change, added bleed or Impro change taken into account.
It was roughly a 20% pDPS buff which is more than the gap between DNC and BLM at any given percentile and put my 80% run on par with a BLM, the strongest dps in e5s, playing at 95%. I've been specifically taking BLM to emphasize the insane buff this would mean because e5s was a very BLM-friendly fight, meaning it was an almost perfect scenario for it and can only get worse in pretty much every other fight.

That was not taking into account further buffs from Flourish, a dot added for free and Impro change, mind you.
Nor how much more valuable additional heal support or the option to ress for a dps loss is and how attractive it would make DNC compared to the other physical ranged.