I’d like to not feel like I’m dying of old age while the enemy HP bar trends to 0.
AOE is fine, but even in geared parties having a dnc just feels slow on single target.
I’d like to not feel like I’m dying of old age while the enemy HP bar trends to 0.
AOE is fine, but even in geared parties having a dnc just feels slow on single target.
Don't make me grab the spray bottle
Aside from that a minor change would be making it so Standard and Tech Finishes either never Crit or Direct Hit, or always do. Having such a high potency hit Direct Hit Crit is equivalent to another use and causes too much variability and thus makes it hard to balance. Other jobs like PLD suffer from this with Confiteor but while the number of jobs are few, the negative effect is still too much.
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Or just... remove it.
Honestly, I kind of wish they'd bother only with Haste, Critical Hit, and some manner of job-specific, uniquely proc-affecting stat, each scaled different on each job to open up further gearing options and no screw certain jobs over on otherwise particularly poorly optimized gear tiers.
Tired of stats almost always being Crit > (DHit) > Det > Speed with only the last even having an impact on gameplay, rather than merely numbers.
Gimme, like, the Armor skill system from MH fit to FF14.Or just... remove it.
Honestly, I kind of wish they'd bother only with Haste, Critical Hit, and some manner of job-specific, uniquely proc-affecting stat, each scaled different on each job to open up further gearing options and no screw certain jobs over on otherwise particularly poorly optimized gear tiers.
Tired of stats almost always being Crit > (DHit) > Det > Speed with only the last even having an impact on gameplay, rather than merely numbers.
Substat ranks with flat bonuses (None of this 3712 rating), and give milestone perks / actions at certain ranks.
I'm fine with Ratings as long as there's some damned transparency as to what they amount to and that is what's more immediately displayed.
Ill say it once I’ll say it again
Increasing potency wouldn’t change the job what so ever. If your really down on numbers as any sort of indication of a jobs worth than your playing the wrong RPG. If it does 1 potency of 1,000,000 the job would remain the exact same and I’m sick of people looking at numbers as a fault
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