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  1. #91
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    I’d like to not feel like I’m dying of old age while the enemy HP bar trends to 0.

    AOE is fine, but even in geared parties having a dnc just feels slow on single target.
    (1)

  2. #92
    Player
    Moenblyss's Avatar
    Join Date
    May 2015
    Posts
    17
    Character
    Momotetsu Hasaki
    World
    Jenova
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Rai_Takara View Post

    Aside from that a minor change would be making it so Standard and Tech Finishes either never Crit or Direct Hit, or always do. Having such a high potency hit Direct Hit Crit is equivalent to another use and causes too much variability and thus makes it hard to balance. Other jobs like PLD suffer from this with Confiteor but while the number of jobs are few, the negative effect is still too much.

    .
    Don't make me grab the spray bottle
    (1)

  3. #93
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Moenblyss View Post
    Don't make me grab the spray bottle
    Soon TM

    I think with the stat crunch, it might be more likely than not. Good time to rework direct hit again and normalize damage rather than RNG it.
    (0)

  4. #94
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rai_Takara View Post
    Good time to rework direct hit again and normalize damage rather than RNG it.
    Or just... remove it.

    Honestly, I kind of wish they'd bother only with Haste, Critical Hit, and some manner of job-specific, uniquely proc-affecting stat, each scaled different on each job to open up further gearing options and no screw certain jobs over on otherwise particularly poorly optimized gear tiers.

    Tired of stats almost always being Crit > (DHit) > Det > Speed with only the last even having an impact on gameplay, rather than merely numbers.
    (1)

  5. #95
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Or just... remove it.

    Honestly, I kind of wish they'd bother only with Haste, Critical Hit, and some manner of job-specific, uniquely proc-affecting stat, each scaled different on each job to open up further gearing options and no screw certain jobs over on otherwise particularly poorly optimized gear tiers.

    Tired of stats almost always being Crit > (DHit) > Det > Speed with only the last even having an impact on gameplay, rather than merely numbers.
    Gimme, like, the Armor skill system from MH fit to FF14.

    Substat ranks with flat bonuses (None of this 3712 rating), and give milestone perks / actions at certain ranks.
    (0)

  6. #96
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Gimme, like, the Armor skill system from MH fit to FF14.

    Substat ranks with flat bonuses (None of this 3712 rating), and give milestone perks / actions at certain ranks.
    I'm fine with Ratings as long as there's some damned transparency as to what they amount to and that is what's more immediately displayed.
    (1)

  7. #97
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Ill say it once I’ll say it again

    Increasing potency wouldn’t change the job what so ever. If your really down on numbers as any sort of indication of a jobs worth than your playing the wrong RPG. If it does 1 potency of 1,000,000 the job would remain the exact same and I’m sick of people looking at numbers as a fault
    (0)

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