Quote Originally Posted by Aceofspades View Post
I honestly dont know why they didnt take pld, but lets keep in mind

1) garuda was broken

2) after a hot patch to fix garuda a team of JP players brough ALL jobs and doubled up on the BRDs , in this set up the PLD was the tank, they won the fight with as much ease as the first group that went through. soo not only is your point moot but atempting to call me out on such premises is a sign that you obvously have no amunition probably due to the fact that you have no Idea on what your talking about and or your just another love drunk war tank that cant see past your own ego to realize WAR has its limitations.
Had nothing to do with Garuda being "Broken" as you put it, they said it was too inefficient for the fight, and I'm really inclined to agree with them, because

A. You can avoid all of Garuda's most damaging moves.

B. Taking her HP down faster means you leave less opportunity for her to take out the pillars, which are pivotal to surviving Ariel Blast. (To Carlify, less opportunities for her Mistral Shriek/Scream to damage pillars which happens no matter how efficient you are at taking out Plumes.)

They may have abused the developers oversight when defeating Garuda, but the overall point still stands they developed Garuda into another "speed run" fight making it impractical to bring in a low DPS turtle tank when time is of the essence and damage taken is mostly negligible.

I would also like to point out, most of these "Broken" Garuda fights were done with players who were skilled and wore powerful double/triple+ melded gear. If you paid attention to their posts during the different discussions they would say it took them numerous tries to get the timing and rhythm down where it was feesable for them to do. So it's not like we were going to see a bunch of all AF BLM groups doing this easily like people do with Ifrit.