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  1. #291
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aceofspades View Post
    btw, if you want your shield to block more damage simply get a shield with more "block" on it... I know, rocket science right?
    Ummm you do know, the highest block shields reduction don't come close to even a partial parry on anything significant. It's sad I can block 100 Tonze Swing with a Vintage Kite Shield on PLD and always take over 1k+ damage, but I can parry almost as often on WAR for often under 200 damage. Where exactly does the superior mitigation come in when the difference negated from their primary blocking abilities are so drastic?
    (3)
    Last edited by SwordCoheir; 04-20-2012 at 06:58 AM.

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  2. #292
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Enfarious View Post
    First part, that's what I said the problem is, it's broken, the traditional Uber tank is like you just said, not as good as the next choice. Perhaps I didn't say it very clearly, rereading my own post I can see where it sounded like I was actually saying that PLD has better mitigation than WAR as is, what I meant was those things would be what make PLD Uber tank again.

    Second, sorry I may have phrased that poorly, when I say pull hate, I mean into the red, not have it chasing me about, I use hate shedding abilities too, I'm not a moron lol. I thought that I said that, but when I posted that I think I was working on ~2hrs sleep in 48 hrs due to some truly off the wall insomnia.
    Ah no worries then, sorry for the miscommunication. I thought that might have been what you meant about hate but I wasn't sure. I'll agree then, DDs should be doing as much as they can and by extension generating hate which drives them into the red. They should, however, keep themselves out of the blinking red at all costs.


    Quote Originally Posted by SwordCoheir View Post
    Ummm you do know, the highest block shields reduction don't come close to even a partial parry on anything significant. It's sad I can block 100 Tonze Swing with a Vintage Kite Shield on PLD and always take over 1k+ damage, but I can parry almost as often on WAR for often under 200 damage. Where exactly does the superior mitigation come in when the difference negated from their primary blocking abilities are so drastic?
    This man speaks the truth. Block is, in absolutely NO way, comparable to even a partial parry. That is an issue that needs to be fixed. If they were at least comparable or close to comparable I'd be happy. I don't need block to be better, I just want it to be useful.
    (1)

  3. #293
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Arcell View Post
    This man speaks the truth. Block is, in absolutely NO way, comparable to even a partial parry. That is an issue that needs to be fixed. If they were at least comparable or close to comparable I'd be happy. I don't need block to be better, I just want it to be useful.
    I'd have much rather have SE make the reductions from blocking exactly like parry's formula and just give shields a base defense boost instead, like any other piece of armor. At least that way there would be a comparable difference between damage taken while blocking and parrying, and some actual difference in defense between the two jobs. I hate having a shield as just a novelty item that's tied into half our abilites forcing us to use one.
    (1)

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  4. #294
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    SE making shields actually give defense boost would increase dmg mitigation a bit and also would be good, rather it being a paperweight it is now. since they may or may not fix block rate at least we can settle for the defense boost, the less dmg we take the better. thats how i see it.
    (0)

  5. #295
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SwordCoheir View Post
    Ummm you do know, the highest block shields reduction don't come close to even a partial parry on anything significant. It's sad I can block 100 Tonze Swing with a Vintage Kite Shield on PLD and always take over 1k+ damage, but I can parry almost as often on WAR for often under 200 damage. Where exactly does the superior mitigation come in when the difference negated from their primary blocking abilities are so drastic?
    This ^ x100 and why does pld shield have no DEF on it... I was also thinking they could make gla/pld only shield have a dmg reduction trait on them like kite shield would have a -20% dmg take instead of adding a trait, Or they could change the pld trait that enhancing sent so that it stay on till the pld toggles it off but they could make you suffer something else for using it.
    (3)

  6. #296
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Firon not a bad idea, the dmg reduction in shields, not unlike Aegis and O-Chain, I like it, simple, clean, and effective.

    Edit: wow I forgot something.
    In line with what people have been saying about a change to an ability/trait, nearly every class has some form of "stance" that modifies their dmg/def why not have one on every job, for gla/pld:

    Shield Stance: nothing more than a persistent outmanuever effect, increased block rate, but reduces acc/attk, your focus shifts to keeping your shield up so your attacks are coming from a less weapon friendly place.

    M.Def Stance: Reduces block rate significantly to increase m.def/m.eva, essentially you'll take more physically dmg but much less magic.

    Yeah I don't name things well lol
    (0)
    Last edited by Enfarious; 04-20-2012 at 10:01 PM.

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  7. #297
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    Shield Stance: nothing more than a persistent outmanuever effect, increased block rate, but reduces acc/attk, your focus shifts to keeping your shield up so your attacks are coming from a less weapon friendly place.
    We had this in original release.

    Shield would go up and glad would stop attacking for a little while and simply absorb damage. was a good trait and I enjoyed it but people complained about not having auto block so it was removed.
    (0)

  8. #298
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
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    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sasagawa View Post
    We had this in original release.

    Shield would go up and glad would stop attacking for a little while and simply absorb damage. was a good trait and I enjoyed it but people complained about not having auto block so it was removed.
    Yeah I remember that, I did NOT like that implementation, having to mash block over and over was annoying, almost as annoying as the pre AA 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 3 1 1 1 1 1 1 1 1 1 4 1 1 1 1 1 fight process.
    I mean they should be stances not unlike Cleric Stance or a MNKs fists stances.
    (1)

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  9. #299
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Sasagawa View Post
    We had this in original release.

    Shield would go up and glad would stop attacking for a little while and simply absorb damage. was a good trait and I enjoyed it but people complained about not having auto block so it was removed.
    Well, it only lasted for a short time but yeah you had control over when you could block, a big part of the problem was input lag and server lag. I personally would have preferred a toggle (hit once to put shield up, again to put shield down, no time limits but less DPS)
    (0)

  10. #300
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
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    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Originally Posted by Aceofspades View Post
    btw, if you want your shield to block more damage simply get a shield with more "block" on it... I know, rocket science right?
    It is snide "o ye simpleton" comments like this that prove that you are simply incapable of analyzing the problem with something you like.

    That seems to be a pretty common problem these days. Critical thinking must no longer be taught in school. (>.> ) And if you are indeed such a glorious Paladin, you should realize that the damage reduced by a partial block is but a fraction of that off of a partial parry.

    So not only does Warrior do better damage, have a couple of options for restoring its own HP, have an additional enmity bonus action that Paladin does not, have an additional ability that reflects 50% of a physical blow back at the target, have a stance to increase Haste, Defense, and restore HP with each critical landed, have an ability which, while not a guaranteed dodge, is pretty darn close (Featherfoot), and have an ability to steal enmity off of an ally's attack, but it also mitigates damage better when abilities are down.

    A single partial parry on a big attack is roughly analogous to two or three partial blocks. With that in mind, there is nothing that Paladin does that Warrior does not do better.

    Cover is pointless if you're not losing hate. (>_> )
    (3)

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