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  1. #1
    Player

    Join Date
    Jan 2012
    Posts
    401
    Quote Originally Posted by Klive View Post
    One of the issues with paladins is just too many buttons to push to play well, hence the all lodestone sigs on people mashing buttons. I had an idea to fix this, that isn't a flat damage reduction.

    Make outmaneuver and divine veil buff more like rampage. Only one can be one at a time and make them have different uses. My idea is make outmaneuver increase block rate keep doing what its does, but the buff doesn't have a duration; possibly increase the block rate more than it is now. Make divine veil decrease damage taken by a %, amount the DEVs should decide, and still have the AoE regen effect.

    This way, you have two tanking toggle buffs that are totally different and can't on at the same time. Also, makes playing the paladin feel less frantic.

    Now you would...

    When you need TP/MP and blocking, toggle outmaneuver up.

    When you need flat damage reduction and party healing, toggle divine veil up.

    Can not say I agree with this, even tho I do agree that there are ALOT of actions to keep up with on PLD, comboing Devine veil and outmaneuver and timing this well, a PLD can very quickly refill his TP and MP bar. If SE ever wanted to reduce the number of actions a PLD has they can simply combine the hate generated by voke, wardrum, and flash, into one action. only down side to this is voke is great for when a single mob pull is needed where the others are AOE vokes. having more buttons to keep track of dose make the job harder, but mastering the job as it is makes one that much better of a player. My question is, why should SE make anyjob easier simply for players who are apearntly not that good? I am not an "elitest" but making somthing easier shouldnt be the fix all to any problem. If PLD is too complicated for anyone, go tank on WAR, no one is saying you cant or shouldnt. But simply because YOU can not do well on PLD dose not mean the job is broken , especially when , although few, others do considerably well with the job , even compared to a good WAR. MP consumption is the only real issue I have with PLD at the moment, that and I would love to see magic defense make a comeback. Simply by making holy succor an instant cast compairable to mnk's second wind, you add to pld's ability to self heal and at the same time reduce mp consumption alot. As far as magic defense gose, reason I would like to see that come back, even without buffs your tank , weither war or pld, should never take same damage as your dps jobs like mnk, brd, or drg. simply adding magic defense in the same way they add normal defense to gear should solve this problem. Or add a generic "all elemental resistance" , only down side to this is not all magic damage can be defended with elemental resistance.
    (0)

  2. #2
    Player

    Join Date
    Jan 2012
    Posts
    401
    btw, if you want your shield to block more damage simply get a shield with more "block" on it... I know, rocket science right?
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  3. #3
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aceofspades View Post
    btw, if you want your shield to block more damage simply get a shield with more "block" on it... I know, rocket science right?
    Ummm you do know, the highest block shields reduction don't come close to even a partial parry on anything significant. It's sad I can block 100 Tonze Swing with a Vintage Kite Shield on PLD and always take over 1k+ damage, but I can parry almost as often on WAR for often under 200 damage. Where exactly does the superior mitigation come in when the difference negated from their primary blocking abilities are so drastic?
    (3)
    Last edited by SwordCoheir; 04-20-2012 at 06:58 AM.

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  4. #4
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SwordCoheir View Post
    Ummm you do know, the highest block shields reduction don't come close to even a partial parry on anything significant. It's sad I can block 100 Tonze Swing with a Vintage Kite Shield on PLD and always take over 1k+ damage, but I can parry almost as often on WAR for often under 200 damage. Where exactly does the superior mitigation come in when the difference negated from their primary blocking abilities are so drastic?
    This ^ x100 and why does pld shield have no DEF on it... I was also thinking they could make gla/pld only shield have a dmg reduction trait on them like kite shield would have a -20% dmg take instead of adding a trait, Or they could change the pld trait that enhancing sent so that it stay on till the pld toggles it off but they could make you suffer something else for using it.
    (3)

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