Probably one of the better suggestions I've seen for Paladin, and would help a bit with some of the MP issues that will inevitable pop back up once the cap is raised and it's not feasible to wear the AF armor anymore to boot.One of the issues with paladins is just too many buttons to push to play well, hence the all lodestone sigs on people mashing buttons. I had an idea to fix this, that isn't a flat damage reduction.
Make outmaneuver and divine veil buff more like rampage. Only one can be one at a time and make them have different uses. My idea is make outmaneuver increase block rate keep doing what its does, but the buff doesn't have a duration; possibly increase the block rate more than it is now. Make divine veil decrease damage taken by a %, amount the DEVs should decide, and still have the AoE regen effect.
This way, you have two tanking toggle buffs that are totally different and can't on at the same time. Also, makes playing the paladin feel less frantic.
Now you would...
When you need TP/MP and blocking, toggle outmaneuver up.
When you need flat damage reduction and party healing, toggle divine veil up.
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