Quote Originally Posted by Enfarious View Post
Of course your WHM is the one person that is "forced" to ignore all of this in order to maintain the tank/melees, which is where PLD having dmg mitigation (PDT and MDT) and better healing comes into play, ease the strain on the WHM more than what a WAR can and you've a viable tank again.

DDs are supposed to pull hate, sorry I am of the opinion that the best test of my tanks playing was pulling hate and seeing if s/he could/would get it back quickly, of course I was a DRK and I spent a lot of time on the ground. Now though, now I can shed that hate once I get it, maybe take 1 hit, I'll never stop testing my tanks, but only when hate shedding abilities are up. I'm not a fan of dying, or of overworking healers, but if things are going smoothly and a little excitement is needed why not.
I probably shouldn't post the above but I'm sleep deprived and can regret it later.
Well first off, Parry is actually superior to Block in a few ways. A full parry (foresight) reduces a physical attack to 0 damage. 0. Warrior has greater potential damage mitigation than Paladin, especially since blocks aren't very effective.

Second, DDs are NOT supposed to pull hate. If you're a DD and you're pulling hate, you're doing something wrong. You should try to maximize your damage and ride into the red sure but you should never pull hate. Pulling hate can cause some very unfortunate issues for the party, such as getting everyone killed. If you're dealing with anything with a conal AoE attack, if someone pulls hate and that enemy is now facing the mages and archers for instance, now they are going to get hit with it. With Uraeus and Dodore it's petrify, with Coincounter it's 100 tonze, with Buffalo it's Onrush. A lot of bad situations. Enmity management is a group effort.