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  1. #1
    Player
    Enfarious's Avatar
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    Jun 2011
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    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dzian View Post
    Controlling hate is a team effort. as a tank you generate as much hate as possible you don't really do much to control it. you generate as much emnity as possible. the more emnity you generate the more offensive your dds can be.

    the biggest influance in hate control is the rest of your party. your blm nukes likes crazy. his hate box goes red. now he needs to control it so he decides to either use chameleon, cast freeze or simply stop casting for a few seconds to recover some mp while his hate box goes back to yellow/green. This is the biggest influance on hate control. the actual control of emnity has very little to do with the tank.



    thus because a war can generate more emnity in a given time frame the dds in turn can spend more time doing damage and less time controlling emnity.
    Of course your WHM is the one person that is "forced" to ignore all of this in order to maintain the tank/melees, which is where PLD having dmg mitigation (PDT and MDT) and better healing comes into play, ease the strain on the WHM more than what a WAR can and you've a viable tank again.

    DDs are supposed to pull hate, sorry I am of the opinion that the best test of my tanks playing was pulling hate and seeing if s/he could/would get it back quickly, of course I was a DRK and I spent a lot of time on the ground. Now though, now I can shed that hate once I get it, maybe take 1 hit, I'll never stop testing my tanks, but only when hate shedding abilities are up. I'm not a fan of dying, or of overworking healers, but if things are going smoothly and a little excitement is needed why not.
    I probably shouldn't post the above but I'm sleep deprived and can regret it later.
    (0)

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  2. #2
    Player
    Arcell's Avatar
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    Mar 2011
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    Character
    Arc Jurado
    World
    Mateus
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    Machinist Lv 70
    Quote Originally Posted by Enfarious View Post
    Of course your WHM is the one person that is "forced" to ignore all of this in order to maintain the tank/melees, which is where PLD having dmg mitigation (PDT and MDT) and better healing comes into play, ease the strain on the WHM more than what a WAR can and you've a viable tank again.

    DDs are supposed to pull hate, sorry I am of the opinion that the best test of my tanks playing was pulling hate and seeing if s/he could/would get it back quickly, of course I was a DRK and I spent a lot of time on the ground. Now though, now I can shed that hate once I get it, maybe take 1 hit, I'll never stop testing my tanks, but only when hate shedding abilities are up. I'm not a fan of dying, or of overworking healers, but if things are going smoothly and a little excitement is needed why not.
    I probably shouldn't post the above but I'm sleep deprived and can regret it later.
    Well first off, Parry is actually superior to Block in a few ways. A full parry (foresight) reduces a physical attack to 0 damage. 0. Warrior has greater potential damage mitigation than Paladin, especially since blocks aren't very effective.

    Second, DDs are NOT supposed to pull hate. If you're a DD and you're pulling hate, you're doing something wrong. You should try to maximize your damage and ride into the red sure but you should never pull hate. Pulling hate can cause some very unfortunate issues for the party, such as getting everyone killed. If you're dealing with anything with a conal AoE attack, if someone pulls hate and that enemy is now facing the mages and archers for instance, now they are going to get hit with it. With Uraeus and Dodore it's petrify, with Coincounter it's 100 tonze, with Buffalo it's Onrush. A lot of bad situations. Enmity management is a group effort.
    (1)

  3. #3
    Player
    Enfarious's Avatar
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    Jun 2011
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    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Arcell View Post
    Well first off, Parry is actually superior to Block in a few ways. A full parry (foresight) reduces a physical attack to 0 damage. 0. Warrior has greater potential damage mitigation than Paladin, especially since blocks aren't very effective.

    Second, DDs are NOT supposed to pull hate. If you're a DD and you're pulling hate, you're doing something wrong. You should try to maximize your damage and ride into the red sure but you should never pull hate. Pulling hate can cause some very unfortunate issues for the party, such as getting everyone killed. If you're dealing with anything with a conal AoE attack, if someone pulls hate and that enemy is now facing the mages and archers for instance, now they are going to get hit with it. With Uraeus and Dodore it's petrify, with Coincounter it's 100 tonze, with Buffalo it's Onrush. A lot of bad situations. Enmity management is a group effort.
    First part, that's what I said the problem is, it's broken, the traditional Uber tank is like you just said, not as good as the next choice. Perhaps I didn't say it very clearly, rereading my own post I can see where it sounded like I was actually saying that PLD has better mitigation than WAR as is, what I meant was those things would be what make PLD Uber tank again.

    Second, sorry I may have phrased that poorly, when I say pull hate, I mean into the red, not have it chasing me about, I use hate shedding abilities too, I'm not a moron lol. I thought that I said that, but when I posted that I think I was working on ~2hrs sleep in 48 hrs due to some truly off the wall insomnia.
    (0)
    Last edited by Enfarious; 04-20-2012 at 04:52 AM.

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  4. #4
    Player
    Arcell's Avatar
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    Quote Originally Posted by Enfarious View Post
    First part, that's what I said the problem is, it's broken, the traditional Uber tank is like you just said, not as good as the next choice. Perhaps I didn't say it very clearly, rereading my own post I can see where it sounded like I was actually saying that PLD has better mitigation than WAR as is, what I meant was those things would be what make PLD Uber tank again.

    Second, sorry I may have phrased that poorly, when I say pull hate, I mean into the red, not have it chasing me about, I use hate shedding abilities too, I'm not a moron lol. I thought that I said that, but when I posted that I think I was working on ~2hrs sleep in 48 hrs due to some truly off the wall insomnia.
    Ah no worries then, sorry for the miscommunication. I thought that might have been what you meant about hate but I wasn't sure. I'll agree then, DDs should be doing as much as they can and by extension generating hate which drives them into the red. They should, however, keep themselves out of the blinking red at all costs.


    Quote Originally Posted by SwordCoheir View Post
    Ummm you do know, the highest block shields reduction don't come close to even a partial parry on anything significant. It's sad I can block 100 Tonze Swing with a Vintage Kite Shield on PLD and always take over 1k+ damage, but I can parry almost as often on WAR for often under 200 damage. Where exactly does the superior mitigation come in when the difference negated from their primary blocking abilities are so drastic?
    This man speaks the truth. Block is, in absolutely NO way, comparable to even a partial parry. That is an issue that needs to be fixed. If they were at least comparable or close to comparable I'd be happy. I don't need block to be better, I just want it to be useful.
    (1)

  5. #5
    Player
    SwordCoheir's Avatar
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    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Arcell View Post
    This man speaks the truth. Block is, in absolutely NO way, comparable to even a partial parry. That is an issue that needs to be fixed. If they were at least comparable or close to comparable I'd be happy. I don't need block to be better, I just want it to be useful.
    I'd have much rather have SE make the reductions from blocking exactly like parry's formula and just give shields a base defense boost instead, like any other piece of armor. At least that way there would be a comparable difference between damage taken while blocking and parrying, and some actual difference in defense between the two jobs. I hate having a shield as just a novelty item that's tied into half our abilites forcing us to use one.
    (1)

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