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  1. #1
    Player
    Evaddaragon's Avatar
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    Jan 2012
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    Gridania
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    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Well, the way the game is currently designed, NO jobs have traits. NONE. So anyone suggesting PLD having a trait would have to devise some trait for ALL jobs. Somehow, I just don't see SE doing that. I see them giving adjustments to AF gear, and/or adjustments to current in-game skills.

    I've already suggested making magical attacks blockable, and I still stand by it being my no.1 suggestion. Increasing natural block rate, too. That is, according to me, the no.1 priority.

    For the love of god, allow shield users to parry as well as block. It was stupid back in 1.19, it still is stupid, and it will always be. Either bring back manual guarding if it's because of the current game's limitations or find some other way, I don't care. Bring it back.

    Making Holy Succor instant cast certainly wouldn't hurt, but honestly, you have problems casting it so bad that it has killed you before ? Can't say I have this problem, what with Holy Succor being a 2 second cast and easily timeable between attacks. I'd have other fixes before that, really, but hey, if most PLDs suck that SE makes my job easier, who am I to complain ?

    A lot people diss on AF because it doesn't add HP. Simply adding about 200-250 HP on the entire set would, combined with the skills enhancement, make it desirable to a lot. Honestly, in a full party, using HP food and making magic attacks blockable, would already help lots. Also, I'd change the enhancement from the legs to increasing Divine Veil's effect by something like 5 seconds. The way we currently play, we'd have more use for that instead of slightly increasing the regen effect... but if you absolutely want to keep it the way it is, then PLEASE make the regen effect work on OURSELVES as well, and allow us to activate by casting cure on ourselves. NO, it would NOT make it overpowered. It would give PLD increased survivability. Period.

    Now, I know some don't want SE to make adjustments to WAR, but considering the current game mechanics, I'd say it's not really avoidable. However, making adjustments doesn't mean weakening. Changing WAR's subclass of GLA to LNC, for example. Losing Flash, Rampart and Sentinel to gain, for example, Invigorate, Blood for Blood and Keen Flurry. No one here can actually make me believe that WAR would suddenly lose its ability to tank, and that the increased damage wouldn't be welcomed. Not only that, but it would further help differentiate the two ways of tanking. WAR would still have provoke, foresight, antagonize, collusion, second wind, featherfoot to keep hate/mitigate damage. While this is about "fixing PLD", "balancing" also sometimes mean changing things or OTHERs in order to bridge the gap. Such could be the case here.

    If PLD is to have MRD as a subclass, make it more useful. As it stands right now, only Provoke and Bloodbath have a use as a PLD. If you bring back parrying to shield users, Foresight can also be useful... However, I'd bring an idea that NO ONE has raised yet : Make Rampage available to other classes. Now, bear with me : I'm not actually considering the HP drain effect from crits. However, I AM considering the increased attack speed (faster TP and hate generation) and increased defense, however small defense actually matters.

    I still think the way to "fix" PLD is to make it sturdier. I can live with the fact it has less HP as long as it takes far less damage than WAR. That may not solve the current community's mindset of doing speed runs, but as more content (that will not just be dungeons) is implemented, it will make PLDs a lot more desirable.
    (0)

  2. #2
    Player
    Enfarious's Avatar
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    Jun 2011
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    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Evaddaragon View Post
    Well, the way the game is currently designed, NO jobs have traits. NONE. So anyone suggesting PLD having a trait would have to devise some trait for ALL jobs. Somehow, I just don't see SE doing that. I see the.........
    What?
    What's that thing in the menu about actions & traits?
    Or

    What are those things?
    (0)

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  3. #3
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Enfarious View Post
    What?
    What's that thing in the menu about actions & traits?
    Or

    What are those things?
    I think he means Job-exclusive traits.
    (3)

  4. #4
    Player
    Enfarious's Avatar
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    Elasandria Servion
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    I think he means Job-exclusive traits.
    Mmm, yeah I neglected to think of that, but seeing as all Traits are class exclusive it essentially makes them job exclusive anyway, so when people say give gla/pld a dmg reduction trait it's covering both.
    I do see what you mean tho.
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  5. #5
    Player
    Evaddaragon's Avatar
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    Evad D'aragon
    World
    Gilgamesh
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    Paladin Lv 88
    Quote Originally Posted by NoctisUmbra View Post
    I think he means Job-exclusive traits.
    And I would have thought it was... you know... obvious ?

    Guess it wasn't to Enfarious. LOL

    People have been suggesting to give PLD a trait, not give GLA a trait. But hey, if you want to modify GLA's current traits, by all means, do so, I won't object if it improves the class, and therefore, the PLD job.


    I was just tossing suggestions on PLD, since the OP mentions the job specifically, not the class.
    (0)

  6. #6
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Evaddaragon View Post
    And I would have thought it was... you know... obvious ?

    Guess it wasn't to Enfarious. LOL

    People have been suggesting to give PLD a trait, not give GLA a trait. But hey, if you want to modify GLA's current traits, by all means, do so, I won't object if it improves the class, and therefore, the PLD job.


    I was just tossing suggestions on PLD, since the OP mentions the job specifically, not the class.
    Honestly, in my OP I suggested a trait change for GLA, and in turn PLD. I mean, sure a change for PLD would make sense. Hey, if they added a single trait per job as an addendum to their source class's traits I feel like there could be some really smart choices for every job. For my suggestion though, I went with something that didn't require them making what could be a fundamental change to what jobs bring as a whole. Keep it simple you know?

    That all being said, I'm particularly curious now about the effect of VIT on magical/elemental damage mitigation. Provided it is noticeable in large amounts over MRD, I can see them increasing the base VIT gain for PLD over GLA by a large factor and/or increasing its effect on PLD's damage mitigation. Also, logically speaking I'd expect them to change the bonus stats to VIT/MND to go with this. It may end up being a more prudent solution than some trait change. What do you guys think?
    (1)

  7. #7
    Player
    Kiara's Avatar
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    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by NoctisUmbra View Post
    That all being said, I'm particularly curious now about the effect of VIT on magical/elemental damage mitigation. Provided it is noticeable in large amounts over MRD, I can see them increasing the base VIT gain for PLD over GLA by a large factor and/or increasing its effect on PLD's damage mitigation. Also, logically speaking I'd expect them to change the bonus stats to VIT/MND to go with this. It may end up being a more prudent solution than some trait change. What do you guys think?
    Hi Noctis,

    Yah I'm curious what possibilities VIT on Magical Defense could yield after adjustments are made.

    But I'd prefer the suggestion about an overall large Damage Reduction (for Physical and especially Magical Damage) for Paladins as the cleanest solution.

    They wouldn't even need to make a new Trait IMHO (i.e., no need to have their UI Artist making a new icon or anything) if they wanted to save money / time:

    Simply, when you switch to Paladin Job, the engine inherently applies a Damage Reduction bonus that's inherent with the Job. (Whether they handle that with a massive Defense Boost (along with whatever changes behind the scenes for "Magic Defense") or however, I'd be fine with it.)

    Also if they simply changed PLD's bonus Stats to be VIT / MND (and got no other changes), the only downside there is that it doesn't really differentiate it enough from Warrior (STR / VIT) to make Paladins more desirable.
    (2)

  8. #8
    Player
    Evaddaragon's Avatar
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    Character
    Evad D'aragon
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    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by NoctisUmbra View Post
    Honestly, in my OP I suggested a trait change for GLA, and in turn PLD.
    Well, when we look at the thread title, and big bolded letter of your suggestion, nowhere does it mention GLA... until we actually click on your "spoilerbox" , go read it, see the mention of both GLA and PLD at the very end of your post.

    You could at least have worded that part better. LOL

    As for the VIT thing, there is something that bothers me to notice that so many stats seem to matter to PLD, but at the same time, we can only assign a maximum of 23 points of bonus to one stat, and a lot know, stats are not "meaningless", but they really aren't as useful as they ought to be.
    (0)

  9. #9
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Evaddaragon View Post
    Well, when we look at the thread title, and big bolded letter of your suggestion, nowhere does it mention GLA... until we actually click on your "spoilerbox" , go read it, see the mention of both GLA and PLD at the very end of your post.

    You could at least have worded that part better. LOL

    As for the VIT thing, there is something that bothers me to notice that so many stats seem to matter to PLD, but at the same time, we can only assign a maximum of 23 points of bonus to one stat, and a lot know, stats are not "meaningless", but they really aren't as useful as they ought to be.
    I suppose i could have. I just wanted to keep it simple at a glance and not very overwhelming. I wanted to get the point across that the mitigation would be a very effective asset to PLD in whatever way they could implement it. The box was just my reasoning and suggestions in detail.

    As for VIT, yea. I'm holding out for some detailed testing from Kaeko and Seiken regarding the effect of VIT on magical/elemental damage mitigation. I feel like it's very important information to have.

    That being said, MRD/WAR is also encouraged to stack VIT, and thus gains this same mitigation. This is why i think they should be able to adjust how VIT effects PLD's mitigation- essentially increasing it's effect. They're able to play with the HP values of classes/jobs so I feel like they may be able to play with how much a stat effects different classes/jobs. Like I can see VIT giving WAR more HP but not much in the way of mitigation, and the opposite for PLD.
    (1)
    Last edited by NoctisUmbra; 04-19-2012 at 05:50 AM.

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