Quote Originally Posted by Klive View Post
but you can collusion Spirits Within though and it is awesome.

My wife has a warrior and I have paladin; we play and test what the two can do together. The two working together is unreal. Threat generation is threw the roof, damage reduction is increased, greater adaptability, greater survivability, and less need for a second WHM. Few parties really lets us try and experiment this to the fullest, but so far I like how well they combo.

I know people think I'm crazy for experimenting, but I love problem solving. I also think most content, right now, doesn't require two WHMs.
Thanks for the info, actually...

Quote Originally Posted by Zumi View Post
Tanking is kind of broke altogether. Which is why we have this problem in FFXIV, its just not balanced at all, leading to a War out preforming a PLD in every way. This could be one of those maybe it will get fixed in 2.0 but who knows.

They could fix it by doing what they did in WoW. WoW they have 4 classes that can tank, paladin, death knight, druid, warrior. All the classes that can tank have tanking stances, while they are in their tanking stance, basically means their dps is much lower compared to dps classes, the survivability is much higher then everyone else, the threat they generate through damage is 500% higher. Tanks are pretty balanced so that you can take any of the 4 to do raids with.
I could've said about the same without referencing any MMORPG at all, but you are right that there needs to be multiple tanks.

Quote Originally Posted by Zumi View Post
SE did nerf war in FFXI and there was so much rage over it. Probably not worth them to nerf wars. They nerfed the damage on Ukko, nerfed several abilities like restraint, blood rage, took away passive crit bonuses which they just gave them for lvling to 99.
Yup... anyone can nerf a job, but it takes a brain to buff and balance one and the content around it.

Quote Originally Posted by Enfarious View Post
If a job is OP you either bring all the rest up to it's level and the game ends up too easy, or you bring the one job down to the level of the rest and people whine.
OR you change/release content itself to fit it better. We shouldn't have only 1 real tank anymore, and that is the clear problem - content not designed for different tanking styles.


'sides, Warrior isn't OP'd, it is how it's intended to be: good enough for anyone to play, but takes a decent player to actually work it. Which is also how Paladin should be, too. (Just as in FFXI.)