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  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Noct I agree with everything you wrote bro, but since my war was was not 50 i finally decided to look at what their skill set was war dmg is not the only thing that is setting them apart they have to many hate gaining skills. Antagonize is a perma buff which is stupid Why does the tank class like pld not have a skill like this makes no fkin sense this basically means war gets hate just because they sneezed... Then to top it off they have all the hate gaining skills GLA/PLD does.

    When MRD/WAR has 90% of GLA/PLD hate gaining skills + their own + DPS WAR was already set to be the better tank by default.

    The most of tanking stuff goes in WAR's favor to much.

    1. Hate gaining skills. PLD/WAR both have these.

    2. Cure's. PLD has better, but war can kinda heal on its own.

    3 DMG. WAR wins this.

    4.HP. War wins this also

    5. DMG taken. This is even to me, even with divine veil change that was not enough to make a dmg reduction difference.

    6. Ability to protect party members, Sorry but collusion beats cover in every way.

    Noct i know you don't want war to be nerfed, but I think it needs to be done, only 2 things need to be done to war.

    1. Antagonize needs to only last something like 10 secs like Sent. That shit is just to good.

    2. some of GLA skills need to be locked out from all classes like sent and rampart or change war's Gla sub to lnc so they can tank off pure dmg, cause of right now they have better hate keeping tools even w/o gla's subs.
    (0)

  2. #2
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Firon View Post
    6. Ability to protect party members, Sorry but collusion beats cover in every way.
    Collusion and cover shouldn't even be compared. Cover is any extremely useful ability, if you are waiting to lose threat to use it, you are doing it wrong. You should be throwing it on a melee every chance you can. It makes any stray damage or AoE go to you. It makes it that monk or dragoon able to move to the front of the monster to start a front combo, with no threat of them taking damage.

    The paladin's strength is reducing the need to heal the party, saving the WHM effort. We don't see this because we avoid using melee in most fights. I already covered cover. Divine Veil makes casting cure heal all the melee, that saves the WHM mana and effort. The paladin's heal is designed to be most useful healing other over himself. Hallowed ground when paired with cover makes another party member invincible. All the paladin's abilities are far more useful when melee dps is near him.... and all we do is stack BLMs and bards.

    The paladin will remain broken until we start trying to work with what the paladin has to offer. Granted speed runs and raid timers don't allow for much experimentation. The paladin and warrior may both be tanks, but they are as different as night and day. At least, that is my humble view.
    (4)
    Last edited by Klive; 04-17-2012 at 11:44 AM.
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