Last edited by Dzian; 04-17-2012 at 07:38 AM.
I'm not really sure who's trolling who, but you should both probably just drop it. The idea is worth checking out on its own merits, and maybe all this beautiful activity will make developers notice!
Uhm... I did an AV run last night. You can assume what you like though. Just answer me one thing, how many WHMs do you guys take to MM on your 2 minute kills Mr. Self-Righteous?why, because you still haven't done it? and because i did it more than a month ago? you should be extraordinarily careful about going down this route, because i don't think you'll enjoy the results.
let me just nip it in the bud. i have the experience, you don't. sooooo...
let me know when you have anything to talk about at all.
Problem is, atm there is nothing that actually requires 2 whm. Obviously can't eliminate whm entirely, so as long as war tank can do the set up with 1 whm no reason to go pld.
which is fair. i just have a sneaking suspicion that, without solving the disparity in enmity generation, paladin is going to run into a lot more problems down the line. i don't want that, because i like paladin and would love to include them.True.
I just think even if it's not the bees-knees now, it should have a role, that's all. Even if this doesn't fix all the problems, it's something developers should do and take note of. Anyway, servers are up in 30 mins guys, then we can all stop arguing and go kill Doblyns like good FFXIV players.
i mean, THF could evasion tank the hell out of things in XI. but they were never considered actual tanks because they couldn't hold aggro. that's a bit of a stretch as an example, obviously, but the point is simply that if they were able to hold hate better the community would have likely used them to tank more often.
which is exactly what happened to ninja.
did you not log out since last night? your lodestone doesn't appear to be updating, because i'm still not seeing a speed achievement. and if you're not getting speed achievement, i feel pretty confident in your inability to score a 2 minute kill. just saying.
and easy answer: 1 whm. why would we need any more? it's actually easier than having 2.
Last edited by fusional; 04-17-2012 at 07:40 AM.
But but but.... nin/drk!
(I'm sorry to all the rdms + brds who had to refresh my 90 galka MP)
pld does need a little boost in block rate, enimty gain and dmg mitigation . an idea to throw out there is allow pld cover ability now to become a trait. the effect of cover now would be is that any party member standing behind pld tranfers a decent/fair port of enimty to the pld and also the more ppl behind him he regens mp(more ppl more regen of mp). no more cover recast and single target like we got now. this idea would be critial to ppl for survivablity reason because pld now has nice healing ability "hoy succor " which helps heal other ppl and himself, putting less strain on the con/whm allowing for another dps member instead of two con/whm for a mrd/war tank. this idea would make a difference in having a high hp/dps tank mrd/war or low dps/high dmg mitigation "party surviability" tank.
Paladin needs greater damage mitigation. Anyone who believes otherwise has no idea what they're talking about. It doesn't fix the enmity issue because that's what it's not trying to fix. It's trying to fix the "Paladin has less survivability than Warrior" issue. If Paladin could mitigate more damage, it would be the safe tanking choice and as Noctis has said a hundred times or more now, the party could decide to go with a 1 White Mage build if they wanted to.
Does Paladin need more enmity generation options though? Of course. When Warrior has DPS, Antagonize, Sentinel AND Collusion there's an issue. However as was also stated before, enmity management is a group effort. Any group that does not understand this is doomed to fail. It is up to the non-tanks to keep their hate low and it is up to the tank to keep their hate high. If this does not happen then potential problems arise. Paladin could use a couple of extra enmity generation tools but if the party is playing well then Paladin is usually fine in this area.
You know what, you're right. I'm sorry. In the end we both want PLD to get better and both can agree it needs a boost to mitigation and enmity, just seems we disagree on what is more important right now... which as a cause for argument is quite silly. I even wanted to avoid getting into something like this.
I'm gonna check some other things out for a while. I appreciate the discussion guys, let's just hope the devs hear us out and give PLD the proper attention.
ah, the beauty of the subjob system. a nightmare to balance, though, i'm sure. which is probably why they don't have it in this game.
which makes it all the more curious to me when it takes them so long to balance the tank jobs when a glaring hole is found. i mean their initial response was pretty quick, but still didn't even come close to stopping the bleeding.
/shrug
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