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  1. #211
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    Even if it held hate as well as WAR, people would prefer WAR tank due to the massive difference in DPS. Nothing gets fixed.
    Agree with this, Enmity is only a small part of the problem, people generally take WAR as Noctis suggests because they provide more DPS, more DPS = faster kills, faster kills = faster speed runs.

    I really can't see how SE can fix Paladins, I sure as hell don't' want them increasing DPS to compensate for low DPS and enmity gain.

    It's why I believe they should nerf MRD/WAR.

    As some have suggested making it so Paladin takes less damage would mean you could substitute a WHM out for another DPS, this is the only other fix I can think of.
    (0)
    Last edited by Jinko; 04-17-2012 at 07:18 AM.

  2. #212
    Player
    Zumi's Avatar
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    Mar 2011
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    Gridania
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    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jinko View Post
    It's why I believe they should nerf MRD/WAR.
    SE did nerf war in FFXI and there was so much rage over it. Probably not worth them to nerf wars. They nerfed the damage on Ukko, nerfed several abilities like restraint, blood rage, took away passive crit bonuses which they just gave them for lvling to 99.
    (0)

  3. #213
    Player
    Enfarious's Avatar
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    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by RedAffinity View Post
    I hope WAR remains a capable tank, inferior to PLD, but still capable. There are many DD's, but when you reserve key roles to 1 job (PLD / WHM), it's not fun waiting around when the said job isn't available.
    Think in the end War == Pld makes good sense, to allow for different party makeups and differing strategies, it adds versatility to party makeups, of course since the only reward going is for speed party versatility is out the window anyway ...


    Quote Originally Posted by NoctisUmbra View Post
    ......
    It's a bit more complicated than Taking less damage > More enmity. There're steps in between. Multipe stages to the cause and effect. Not very complicated, or at least I thought it wasn't.
    It's not complicated at all, some people aren't willing to "hear" any idea that isn't their own tho, which is in and of it's self quite sad.

    If people "listened" to all of this there might be a consensus that would be simply:
    Add dmg mitigation in an amnt that isn't "stupid"(as a trait both MDT and PDT) + Increase enmity gains (globally as a trait) so that only one whm is needed and another slot opens for another DD + raise block rate(I personally haven't seen a problem w/ dmg reduction from blocks ~50% seems fair enough) == most problems solved

    Adding dmg output to pld doesn't go to the heart of pld thoughout history, but hate control and dmg reduction do, as well as "Covering" ones allies.

    Those few alterations and suddenly War is still "good" for tanking groups, but when it comes to bosses Pld shines, War slides into DPS mode and goes nuts a DD pulls hate, that's what Cover is for, the Pld gets it back before Cover wears, and then proceeds to save the WHM some headaches by healing the nutjob DD(usually myself) that doesn't want to "cool it".
    Adds? War switches to crowd control mode gets the adds BLM AoE them down War switches back to DPS, all the while Pld keeps up hate and healing and the WHM starts to fall asleep. At least that's what I remember things being like once upon a time, isn't that what we all want back?
    (3)

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  4. #214
    Player
    fusional's Avatar
    Join Date
    Nov 2011
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    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by NoctisUmbra View Post
    Even if it held hate as well as WAR, people would prefer WAR tank due to the massive difference in DPS. Nothing gets fixed.
    war holds enmity better in large part *because* of the dps it is capable of. (collusion is pretty helpful, too.) however, that said- the difference in damage output between warrior and paladin in a 2 minute kill is only about 2-3k, assuming the paladin isn't awful. if your dps can't make up that damage, you have bigger problems than your tank.

    and what does reducing the damage paladin takes do to fix that, exactly?

    Quote Originally Posted by Gunslinger View Post
    But, do you not agree that given an enmity gap PLD should get something else in return? Like taking less damage? There's no reason these tank types need to have an identical methodology, which is what I feel like you're missing.

    If that makes Warrior your preferred tank until the end of time that's fine, but as it stands PLD has nothing to offer. This idea at least makes it situational.
    it absolutely should, but that would still leave paladin on the sidelines until something is introduced that hits harder and is much more dangerous.

    however, people are primarily complaining that paladin isn't wanted over warrior for anything *right now*, and the reduced damage fix won't change that.
    (0)
    Last edited by fusional; 04-17-2012 at 07:27 AM.

  5. #215
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Enfarious View Post
    Think in the end War == Pld makes good sense, to allow for different party makeups and differing strategies, it adds versatility to party makeups, of course since the only reward going is for speed party versatility is out the window anyway ...



    It's not complicated at all, some people aren't willing to "hear" any idea that isn't their own tho, which is in and of it's self quite sad.

    If people "listened" to all of this there might be a consensus that would be simply:
    Add dmg mitigation in an amnt that isn't "stupid"(as a trait both MDT and PDT) + Increase enmity gains (globally as a trait) so that only one whm is needed and another slot opens for another DD + raise block rate(I personally haven't seen a problem w/ dmg reduction from blocks ~50% seems fair enough) == most problems solved

    Adding dmg output to pld doesn't go to the heart of pld thoughout history, but hate control and dmg reduction do, as well as "Covering" ones allies.

    Those few alterations and suddenly War is still "good" for tanking groups, but when it comes to bosses Pld shines, War slides into DPS mode and goes nuts a DD pulls hate, that's what Cover is for, the Pld gets it back before Cover wears, and then proceeds to save the WHM some headaches by healing the nutjob DD(usually myself) that doesn't want to "cool it".
    Adds? War switches to crowd control mode gets the adds BLM AoE them down War switches back to DPS, all the while Pld keeps up hate and healing and the WHM starts to fall asleep. At least that's what I remember things being like once upon a time, isn't that what we all want back?
    That feeling when someone understands what it is you're trying to say very well. Thank you Enfarious. I agree with this post entirely.

    The only thing I'm against increasing on PLD is straight DPS. Making PLD more like WAR isn't a solution. They can increase it's damage mitigation, shield use, and enmity gain and it all makes sense.
    (0)

  6. #216
    Player
    Enfarious's Avatar
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    Jun 2011
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    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zumi View Post
    SE did nerf war in FFXI and there was so much rage over it. Probably not worth them to nerf wars. They nerfed the damage on Ukko, nerfed several abilities like restraint, blood rage, took away passive crit bonuses which they just gave them for lvling to 99.
    Yeah but SE nerfed and buffed and nerfed and buffed every job over the years, people remember WAR most because it was most recent major nerf, and noone likes when "balancing" means taking stuff away, but really WARs were spittin out 7k dmg in a single WS, yep I was one^^
    SAM got some wicked nerfs too, and lets never forget the things they did to RNG, remember the old penta-thrust spamminess(if all hits land you get back 72+% TP gods if your on SAM and pentaspamming)?

    If a job is OP you either bring all the rest up to it's level and the game ends up too easy, or you bring the one job down to the level of the rest and people whine.

    Sorry this is away from the central point of fixing pld I just couldn't help myself.
    (1)
    Last edited by Enfarious; 04-17-2012 at 07:27 AM. Reason: I forgot a Nerfed

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  7. #217
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by fusional View Post
    war holds enmity better in large part *because* of the dps it is capable of. (collusion is pretty helpful, too.) however, that said- the difference in damage output between warrior and paladin in a 2 minute kill is only about 2-3k, assuming the paladin isn't awful. if your dps can't make up that damage, you have bigger problems than your tank.

    and what does reducing the damage paladin takes do to fix that, exactly?
    Let me know when you've got more to talk about than the 2 minute Miser's Mistress fight.
    (2)

  8. #218
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Enfarious View Post
    If a job is OP you either bring all the rest up to it's level and the game ends up too easy, or you bring the one job down to the level of the rest and people whine.
    This, you will always incur the wrath when making nerfs to classes, all MMO developers go through this, but after a few weeks/month its all forgotten and its business as usual.
    (0)

  9. #219
    Player
    Gunslinger's Avatar
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    Oct 2011
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    36
    Character
    Gunslinger Bismarck
    World
    Excalibur
    Main Class
    Machinist Lv 80
    it absolutely should, but that would still leave paladin on the sidelines until something is introduced that hits harder and is much more dangerous.

    however, people are primarily complaining that paladin isn't wanted over warrior for anything *right now*, and the reduced damage fix won't change that.
    True .

    I just think even if it's not the bees-knees now, it should have a role, that's all. Even if this doesn't fix all the problems, it's something developers should do and take note of. Anyway, servers are up in 30 mins guys, then we can all stop arguing and go kill Doblyns like good FFXIV players.
    (0)

  10. #220
    Player
    fusional's Avatar
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    Nov 2011
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    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by NoctisUmbra View Post
    Let me know when you've got more to talk about than the 2 minute Miser's Mistress fight.
    why, because you still haven't done it? and because i did it more than a month ago? you should be extraordinarily careful about going down this route, because i don't think you'll enjoy the results.

    let me just nip it in the bud. i have the experience, you don't. sooooo...

    let me know when you have anything to talk about at all.
    (0)

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