Quote Originally Posted by fusional View Post
i could see where giving them some sort of damage reduction mechanic would help to future-proof them, but for now it ignores the problem of what exactly is wrong with the job. (and besides- they don't need a global damage reduction. just fix shield block the same way it was fixed in FFXI to make paladin viable again as a mitigation tank. slightly more HP is just a bonus.)

as far as the whole keeping hate thing- not exactly. without corselet i can do 155+ dps on mistress. with corselet our best mnk can do 160. if i pull hate, i immediately call it out and move to the tank's position so no one gets bad breath. because i'm not an idiot. and if i have chameleon, i use it, then move back with melee.

but, here's the thing. if everyone is playing correctly, we kill mistress in under 2 minutes. if everyone is playing correctly, and our tank is a warrior- i don't have to hold back at all. if everyone is playing correctly, and our tank is a paladin- i do. and so does everyone else. and then we don't kill in under 2 minutes.

if a fight is designed in such a way that NO tank can easily threat cap faster than dps, and stay there- yes, it is on the dps to watch their aggro and not pull hate and cause a wipe. (coincounter, chimera) but if a fight is designed in such a way that a tank CAN threat cap faster than dps, and stay there- no, i will absolutely not hold back unless i don't trust the tank. (mistress) and in that situation i'll probably be telling my tank to perform better, because i shouldn't have to hold back at all.

paladin taking the same damage as warrior isn't the problem unless you're bad and/or dumb and/or completely barking up the wrong tree. throw on some healing gear and do some speed runs as whm, you'll see.

or maybe you won't. lol.
Miser's Mistress is not the shining example of all endgame scenarios. Not many fights out there that even allow for reaching and maintaining 160 DPS.

Shields do not block magical attacks, which do far more than physical ones. Can shields use some buffs/fixes? Sure. Is it enough? No.

SE said PLD would gain greater defense. It hasn't. It is designed almost entirely around being completely defensive, yet it barely mitigates more than WAR. That's why it is so imperative.

Can they look into enmity after that and perhaps buff it more? Sure, why not.