
Originally Posted by
fusional
i could see where giving them some sort of damage reduction mechanic would help to future-proof them, but for now it ignores the problem of what exactly is wrong with the job. (and besides- they don't need a global damage reduction. just fix shield block the same way it was fixed in FFXI to make paladin viable again as a mitigation tank. slightly more HP is just a bonus.)
as far as the whole keeping hate thing- not exactly. without corselet i can do 155+ dps on mistress. with corselet our best mnk can do 160. if i pull hate, i immediately call it out and move to the tank's position so no one gets bad breath. because i'm not an idiot. and if i have chameleon, i use it, then move back with melee.
but, here's the thing. if everyone is playing correctly, we kill mistress in under 2 minutes. if everyone is playing correctly, and our tank is a warrior- i don't have to hold back at all. if everyone is playing correctly, and our tank is a paladin- i do. and so does everyone else. and then we don't kill in under 2 minutes.
if a fight is designed in such a way that NO tank can easily threat cap faster than dps, and stay there- yes, it is on the dps to watch their aggro and not pull hate and cause a wipe. (coincounter, chimera) but if a fight is designed in such a way that a tank CAN threat cap faster than dps, and stay there- no, i will absolutely not hold back unless i don't trust the tank. (mistress) and in that situation i'll probably be telling my tank to perform better, because i shouldn't have to hold back at all.
paladin taking the same damage as warrior isn't the problem unless you're bad and/or dumb and/or completely barking up the wrong tree. throw on some healing gear and do some speed runs as whm, you'll see.
or maybe you won't. lol.