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  1. #1
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Gunslinger View Post
    Because maybe this game will eventually have a boss that doesn't rely on a speed kill to get a chest? It's not hard to imagine a time/situation where your DPSs won't be balls-to-the-wall every second of their existence (as much fun as that is).

    This whole "but how will they keep hate?!" argument totally ignores the other side of the equation; DDs should be responsible for their hate as well, not just the tank. This is one thing FFXI had right. They didn't give Dragoons Evasive Jump for nothing, you know? PLD hate is not the problem, that's a play-style issue and a choice that a party/LS makes (yes, more hate is always nice). The fact that PLD takes roughly the same damage as a warrior (since they, gasp, wear the same gear) is the real problem.
    i could see where giving them some sort of damage reduction mechanic would help to future-proof them, but for now it ignores the problem of what exactly is wrong with the job. (and besides- they don't need a global damage reduction. just fix shield block the same way it was fixed in FFXI to make paladin viable again as a mitigation tank. slightly more HP is just a bonus.)

    as far as the whole keeping hate thing- not exactly. without corselet i can do 155+ dps on mistress. with corselet our best mnk can do 160. if i pull hate, i immediately call it out and move to the tank's position so no one gets bad breath. because i'm not an idiot. and if i have chameleon, i use it, then move back with melee.

    but, here's the thing. if everyone is playing correctly, we kill mistress in under 2 minutes. if everyone is playing correctly, and our tank is a warrior- i don't have to hold back at all. if everyone is playing correctly, and our tank is a paladin- i do. and so does everyone else. and then we don't kill in under 2 minutes.

    if a fight is designed in such a way that NO tank can easily threat cap faster than dps, and stay there- yes, it is on the dps to watch their aggro and not pull hate and cause a wipe. (coincounter, chimera) but if a fight is designed in such a way that a tank CAN threat cap faster than dps, and stay there- no, i will absolutely not hold back unless i don't trust the tank. (mistress) and in that situation i'll probably be telling my tank to perform better, because i shouldn't have to hold back at all.

    paladin taking the same damage as warrior isn't the problem unless you're bad and/or dumb and/or completely barking up the wrong tree. throw on some healing gear and do some speed runs as whm, you'll see.

    or maybe you won't. lol.
    (1)
    Last edited by fusional; 04-17-2012 at 06:45 AM.

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by fusional View Post
    i could see where giving them some sort of damage reduction mechanic would help to future-proof them, but for now it ignores the problem of what exactly is wrong with the job. (and besides- they don't need a global damage reduction. just fix shield block the same way it was fixed in FFXI to make paladin viable again as a mitigation tank. slightly more HP is just a bonus.)

    as far as the whole keeping hate thing- not exactly. without corselet i can do 155+ dps on mistress. with corselet our best mnk can do 160. if i pull hate, i immediately call it out and move to the tank's position so no one gets bad breath. because i'm not an idiot. and if i have chameleon, i use it, then move back with melee.

    but, here's the thing. if everyone is playing correctly, we kill mistress in under 2 minutes. if everyone is playing correctly, and our tank is a warrior- i don't have to hold back at all. if everyone is playing correctly, and our tank is a paladin- i do. and so does everyone else. and then we don't kill in under 2 minutes.

    if a fight is designed in such a way that NO tank can easily threat cap faster than dps, and stay there- yes, it is on the dps to watch their aggro and not pull hate and cause a wipe. (coincounter, chimera) but if a fight is designed in such a way that a tank CAN threat cap faster than dps, and stay there- no, i will absolutely not hold back unless i don't trust the tank. (mistress) and in that situation i'll probably be telling my tank to perform better, because i shouldn't have to hold back at all.

    paladin taking the same damage as warrior isn't the problem unless you're bad and/or dumb and/or completely barking up the wrong tree. throw on some healing gear and do some speed runs as whm, you'll see.

    or maybe you won't. lol.
    Miser's Mistress is not the shining example of all endgame scenarios. Not many fights out there that even allow for reaching and maintaining 160 DPS.

    Shields do not block magical attacks, which do far more than physical ones. Can shields use some buffs/fixes? Sure. Is it enough? No.

    SE said PLD would gain greater defense. It hasn't. It is designed almost entirely around being completely defensive, yet it barely mitigates more than WAR. That's why it is so imperative.

    Can they look into enmity after that and perhaps buff it more? Sure, why not.
    (1)

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