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  1. #11
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by fusional View Post
    i mean, okay, make paladin take less damage than warrior... but to what end? what does it help?

    as it is i can already just toss regen on our warrior tank and toss the occasional cure 1 without ever falling behind. what does taking less damage do to help paladin, exactly, when damage taken isn't the problem?

    yes, it can make up for the lower HP, but that still doesn't help paladin keep hate against 160 dps.
    Really? I'm pretty sure this was explained in great detail multiple times throughout the thread, including the OP itself.

    PLD takes less damage > Needs less WHM attention > Bring extra DD instead of extra WHM.

    The extra DD more than makes up for what extra dps WAR has over PLD.

    As for enmity, although it may still need a further boost to it after this we can only tell when that time may come. One step at a time. You keep referring to this 160 dps. Is there any fight other than Miser's Mistress with MNK DDs that you want to talk about. I'd have no problem if WAR was still preferred for Mistress and some other fights. Problem is it's preferred for everything.

    Quote Originally Posted by RedAffinity View Post
    I hope WAR remains a capable tank, inferior to PLD, but still capable. There are many DD's, but when you reserve key roles to 1 job (PLD / WHM), it's not fun waiting around when the said job isn't available.
    Well, I wouldn't go so far as inferior. What i advocate is them both having their unique flavor- pros on cons on both sides. They can have their purposes as tanks, instead of it being WAR > PLD pretty much everywhere.
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    Last edited by NoctisUmbra; 04-17-2012 at 06:30 AM.

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