How about we just make Defense a useful stat and call it a day.

How about we just make Defense a useful stat and call it a day.

Because even if pld could survive the bigger hits better then a war people would still bring war to tank because its not just about surviving but the speed in which you clear the dungeon at that matters. Not to mention the best status effect you can put on a boss is dead. If a warrior is doing double the damage and the fight ends much sooner then that is less things that need to be healed or dodged ect.
Edit: It doesn't even matter if the pld could never lose hate either since as it is blm and mnks can burn full tilt with out pulling if the war is good. When it comes down it pld is deficient in every metric that makes a tank or party member useful compared to warriors.
Last edited by Vire; 04-17-2012 at 06:06 AM.
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