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  1. #11
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jinko View Post
    Thats not well rounded, it's actually quite broken and overpowered, no job should excel at both DPS and Tanking at the same time.

    Although the majority like to think this is a problem with Gladiators/Paladins its actually more of a problem with Marauders/warriors and has been for a very long time, jobs just make the situation more noticeable.

    I actually think SE should fix MRD/WAR before even considering fixing GLA/PLD.

    Change the stances for MRD/WAR's to :-
    1) Berserk - Sacrifice a large amount of defence for attack power. (so much so that they can't tank in this stance)
    2) Defender - Sacrifice a large amount of attack power for defence. (so much so that they can't DPS effectively in this stance)

    Can not change stance during combat.
    I don't think that's good idea (´・ω・`)
    For Berserk stance - when you get hit, your ATK bonus from Berserk's gone. So it's not good if you're tanking, plus ATK bonus also decrease your DEF already.

    For Rampage stance - you need to be hit to gain DEF bonus and it fades over time if you aren't hit, so it's pretty useless if you're DD (but your objective is about DPS effectively when tanking, yes it should have some adjustment about this)

    Can not change stance during combat - I totally disagree with this, for me WAR is flexible job so they should be able to switch stance during combat.

    The problem that I feel that it make WAR quite OP are Rampage's hp restore + Enhance Rampage (total 50% of dmg done when crit to HP)

    I hope for adjustment of WAR and make PLD stronger. (`・ω・´)ゞ

    EDIT:
    btw I have no intent to make this thread into WAR fix discussion sry (´;ω;`)
    (0)
    Last edited by LunaChild; 04-17-2012 at 01:18 AM.

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