Quote Originally Posted by Razor View Post
First let me say I entirely agree with your post, but I think you need to add one more ingredient to the perfect PLD recipe: enmity.

The bigger problem is hate control. I used to main GLA/PLD since OB but after WAR came out as a logical minded person I had to make the switch to WAR. I have challenged several PLDs to a "tanking contest" where I let them pull a mob, build hate on a mob, and then go crazy on it. Sadly, with JUST regular melee, I get into yellow, my first ws combo gets me red. Even after they have it for 30 seconds if I start my enmity rot there is absolutely nothing they can do to get the mob back.

In that lies my point, it is inefficient to use the PLD tank over a WAR tank because the DDs are handicapped. Not only does it make the fight more stressful but also drastically increases the length of the fight. Even if PLD takes less damage, the total amount of damage sustained is still higher because of a longer fight; for example:

Ifrit with WAR tank takes us an average of 6 minutes, Ifrit on PLD took closer to 10~11 (when he did a lot of plumes, if not his regen carries the fight to 15~)

Say ifrit hits my warrior for 250 damage per second. 6x60 = 360 sec x 250 dmg = 90,000 damage sustained
For paladin, we'll be generous and say 180 dps (20% damage reduct). 10x60 = 600 x 180 = 108,000+. (Longer fights and this number gets goofy large.)

Point is, PLD can get all the defense in the world but unless DDs can use their full strength on the boss, PLD will remain inferior. Not just for speed runs but for safety and smoothness of the fight. My LS has a MNK who on ifrit crits howling fist for 850+. On PLD that attack will pull hate off me even as late as phase 2. On WAR he can howling fist, simian trash, dragon kick, and hundred all in succession with the mob still placed on me. Why would we choose a tanking option that requires him to basically throw away all his dps?
This notc while i agree with what you say about pld but war does need a nerf and its only skills that come from gla this is the problem right now to me.

WAR can self heal slightly but it can Second wind, Bloodbath, and hp healed from crts. Has the same enmity tools as pld, Has higher hp and they both take same dmg, it also does more dmg, and dmg reduction abilities.

PLD just has lower hp/dmg, self heals, enmity tools, and takes same dmg as war.

Many may not agree but war does not need gla skills to tank to me, it has to much, and they should take those hate gaining skills and give it an Dd sub so it further keep hate thru dmg. WAR should be holding hate through crts and ws dmg and provoking. While pld should be holding hate thru skills and cure's and taking less dmg.

I don't think any of war skills needs to be change just its subs Gla sub just gives it to much, this is how i see it if war didn't do the dmg it did it would be having the same problems as pld now but no one would complain cause they both would be equal.