Alright a few key things I want to mention since the discussion is heating up again.

In regards to enmity, I feel like PLD has the tools it needs, but coupled with many people not knowing when/how to use them and exactly how much enmity they give (ie. what's better for what scenario), PLD is unable to access party healing effectively due to the amount of damage it is taking coupled with it's low HP. Also, how many people actually know that Flat Blade gets a +[4.5 x damage] enmity bonus on combo? Perhaps in the end it will need some more buffs to its enmity generation, but I'd first like to see where PLD is after it gets the defensive buff it has needed all along. Even SE said it would gain greater mitigation. Also, it's worth mentioning that taking damage does not reduce enmity in FFXIV. However, reducing the damage PLD takes makes it less dependent on self-targeting heals with Holy Succor and more available to backup heal party members with it which generates more enmity and also keeps the PLD up as a secondary effect anyway.

Yes, PLD starts building hate slower, but especially with these adjustments I can see it holding hate very, very well. The Collusion boost at the beginning for a WAR tank is very desirable, yes, but I've never denied that WAR tanks should remain desirable- particularly for speed-run scenarios. I simply don't think it makes any sense if a WAR tank outshines a PLD tank in pretty much every scenario, which is what we have now.

As for arguments about DPS. I urge you to read previous pages in the thread (at least skim) so we don't go over the same things again. It's not secret that a WAR puts out more damage so it is preferred as a tank. That is why I emphasize that it's the vital point of balance that PLD requires only 1 WHM in a full party to tank - versus the 2 WHMs that are used as common practice when a WAR is tanking. This opens up a slot for a DD, which more than makes up for the damage deficit.