Quote Originally Posted by NoctisUmbra View Post
WAR, like many of the DDs, lacks an effective healing utility. It is dependent on an off-class Second Wind and Bloodbath.

Also, jobs were never designed to be effective for solo/lowman. Honestly now.

Even when they first introduced Paladin they mentioned how it would be sacrificing HP from GLA for greater defense and powerful white magic. Alongside that I've analyzed a PLD's skill-set and used SE's own design as support for my proposed fix.

Now if you believe WAR to be over-powered and much too well-rounded as opposed to the other jobs, then you must be suggesting that it be nerfed. You said it, not me.
Uh, off-class abilities are part of the job. It's one of the reasons Paladin sucks - its subclasses are horrible. You can't discount second wind just because a warrior needs to level pgl a bit to pick it up. Many jobs are perfectly well rounded for their role - monk has decent survivability despite doing great damage, white mage retained some good survivability skills and can put up decent damage against mobs like coincounter. Warrior is a perfectly crafted tank and killing machine that's far better for soloing than marauder. The idea that jobs are for party play only kind of goes out the window when pretty much every job is way better than its class counterpart at everything.

Bringing up paladin's damage to somewhere within the realm of not laughable and its hp up by like 200 would leave us with:

warrior:
-tanking
-boss damage
-aoe damage

paladin:
-tanking
-slightly lower boss damage
-some party healing