Page 1 of 2 1 2 LastLast
Results 1 to 10 of 368

Hybrid View

  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    They're clearly not going the way of giving it more damage. It's simply not what the PLD is about. ...
    Clearly? Last time they touched paladin they cut the recast of its highest-damage weaponskill in half. This isn't FFXI - you can't have the tank contributing such low damage. It shouldn't be putting out monk levels of damage but coming within like 75% of a tanking warrior on one target is reasonable. That and like 200 more base HP is all it really needs to be competitive. 10-20% passive mitigation is huge and could lead to problems down the line when HP gear gets better and the natural gap between paladin and warrior doesn't matter as much.
    (2)

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Brannigan View Post
    Clearly? Last time they touched paladin they cut the recast of its highest-damage weaponskill in half. This isn't FFXI - you can't have the tank contributing such low damage. It shouldn't be putting out monk levels of damage but coming within like 75% of a tanking warrior on one target is reasonable. That and like 200 more base HP is all it really needs to be competitive. 10-20% passive mitigation is huge and could lead to problems down the line when HP gear gets better and the natural gap between paladin and warrior doesn't matter as much.
    They also gave that same Weaponskill an enmity bonus. Besides that they made a major buff to the enmity bonus of Flat Blade. In fact with all the bonuses going around, most of PLD's enmity comes from bonuses and abilities and not damage. Also, PLD does in fact put out laughable damage, yet can generate enough enmity to tank well. People are vastly underestimating PLD's enmity generation after the hotfixes it received. However, it still has trouble mitigating damage.
    (4)

  3. #3
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    They also gave that same Weaponskill an enmity bonus. Besides that they made a major buff to the enmity bonus of Flat Blade. In fact with all the bonuses going around, most of PLD's enmity comes from bonuses and abilities and not damage. Also, PLD does in fact put out laughable damage, yet can generate enough enmity to tank well. People are vastly underestimating PLD's enmity generation after the hotfixes it received. However, it still has trouble mitigating damage.
    I don't think paladin has many problems with enmity but damage is high utility that you can't ignore. They didn't lower Spirits Within's damage so that was a deliberate move to increase damage output. They just need to do that with a few more things to make sure paladin doesn't do like a third of a warrior's damage.
    (1)

  4. #4
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Brannigan View Post
    I don't think paladin has many problems with enmity but damage is high utility that you can't ignore. They didn't lower Spirits Within's damage so that was a deliberate move to increase damage output. They just need to do that with a few more things to make sure paladin doesn't do like a third of a warrior's damage.
    Again it's not a problem if PLD + 1 WHM works naturally fine. That's 1 extra DD slot which more than makes up for the difference in damage between a a WAR and a PLD. If people bring a WAR with a WHM, sure they get even better DPS but at greater risk. It's basically a speedrun setup. I'd be fine if PLD was the default tank and everyone looked to WAR for speedrun tanking. It'd actually make sense. Right now, everyone looks to WAR for tanking. Period. Rightfully so.

    If PLD had a significant boost to DPS, retained it's damage mitigation utility as well as healing utility, you're looking at a perfect, well rounded job. No weakness. Not gonna happen, and doesn't make sense as far as jobs go.
    (0)

  5. #5
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    If PLD had a significant boost to DPS, retained it's damage mitigation utility as well as healing utility, you're looking at a perfect, well rounded job. No weakness. Not gonna happen, and doesn't make sense as far as jobs go.
    If paladin had a boost to damage you could play it outside of dungeons as well in solo/lowman/etc without being completely worthless and not having to just play another job (warrior), and this goes for gladiator too, it's a sword problem. Trying to fix paladin to put it into these shitty dungeons is not the way to go, you're just putting terribly conceived bandaids on it, and you'll have to do so every time there's a new form of content. This isn't to say it should ever get area damage abilities, or out-damage warriors, but it has to fill the tank slot with some form of comparable output to ever be worth anything. This isn't XI.

    How do you consider warrior not a perfectly well rounded job? It has more mitigation tools than paladin and their heals are better outside of bosses without fear of being interrupted, and it kills things in the process instead of having casting time, and it has no MP worries. Warrior has no weakness and can solo entire strongholds. How's that for making sense of jobs?

    Oh wait, it's "not going to happen"
    (3)

  6. #6
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Stufoo View Post
    If paladin had a boost to damage you could play it outside of dungeons as well in solo/lowman/etc without being completely worthless and not having to just play another job (warrior), and this goes for gladiator too, it's a sword problem. Trying to fix paladin to put it into these shitty dungeons is not the way to go, you're just putting terribly conceived bandaids on it, and you'll have to do so every time there's a new form of content. This isn't to say it should ever get area damage abilities, or out-damage warriors, but it has to fill the tank slot with some form of comparable output to ever be worth anything. This isn't XI.

    How do you consider warrior not a perfectly well rounded job? It has more mitigation tools than paladin and their heals are better outside of bosses without fear of being interrupted, and it kills things in the process instead of having casting time, and it has no MP worries. Warrior has no weakness and can solo entire strongholds. How's that for making sense of jobs?

    Oh wait, it's "not going to happen"
    WAR, like many of the DDs, lacks an effective healing utility. It is dependent on an off-class Second Wind and Bloodbath.

    Also, jobs were never designed to be effective for solo/lowman. Honestly now.

    Even when they first introduced Paladin they mentioned how it would be sacrificing HP from GLA for greater defense and powerful white magic. Alongside that I've analyzed a PLD's skill-set and used SE's own design as support for my proposed fix.

    Now if you believe WAR to be over-powered and much too well-rounded as opposed to the other jobs, then you must be suggesting that it be nerfed. You said it, not me.
    (3)

  7. #7
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Also, jobs were never designed to be effective for solo/lowman. Honestly now.
    I just said it was a gladiator problem too, you idiot. Swords suck and no one is going to play a terrible tank that has to haul 6 DDs around to get anything done anywhere.

    Quote Originally Posted by NoctisUmbra View Post
    WAR, like many of the DDs, lacks an effective healing utility.
    Yeah sure.
    (1)

  8. #8
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Stufoo View Post
    How do you consider warrior not a perfectly well rounded job? It has more mitigation tools than paladin and their heals are better outside of bosses without fear of being interrupted, and it kills things in the process instead of having casting time, and it has no MP worries. Warrior has no weakness and can solo entire strongholds. How's that for making sense of jobs?

    Oh wait, it's "not going to happen"
    Thats not well rounded, it's actually quite broken and overpowered, no job should excel at both DPS and Tanking at the same time.

    Although the majority like to think this is a problem with Gladiators/Paladins its actually more of a problem with Marauders/warriors and has been for a very long time, jobs just make the situation more noticeable.

    I actually think SE should fix MRD/WAR before even considering fixing GLA/PLD.

    Change the stances for MRD/WAR's to :-
    1) Berserk - Sacrifice a large amount of defence for attack power. (so much so that they can't tank in this stance)
    2) Defender - Sacrifice a large amount of attack power for defence. (so much so that they can't DPS effectively in this stance)

    Can not change stance during combat.
    (3)
    Last edited by Jinko; 04-16-2012 at 11:49 PM.

  9. #9
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jinko View Post
    Thats not well rounded, it's actually quite broken and overpowered, no job should excel at both DPS and Tanking at the same time.

    Although the majority like to think this is a problem with Gladiators/Paladins its actually more of a problem with Marauders/warriors and has been for a very long time, jobs just make the situation more noticeable.

    I actually think SE should fix MRD/WAR before even considering fixing GLA/PLD.

    Change the stances for MRD/WAR's to :-
    1) Berserk - Sacrifice a large amount of defence for attack power. (so much so that they can't tank in this stance)
    2) Defender - Sacrifice a large amount of attack power for defence. (so much so that they can't DPS effectively in this stance)

    Can not change stance during combat.
    Where's the button to down vote a post when you need it?

    WAR tanking comes from its DDing; plus WARs do best against several mobs. Its "okay" against a single one.
    (1)

  10. #10
    Quote Originally Posted by Jinko View Post
    I actually think SE should fix MRD/WAR before even considering fixing GLA/PLD.
    Too bad what you think doesn't matter, like you tell other people. Yoshida already has a plan to fix Paladin. MRD/WAR needs no adjustment in comparison in terms of general gameplay, even SE acknowledges this.
    (2)

Page 1 of 2 1 2 LastLast

Tags for this Thread