


Also, I'm pretty sure how much damage a partial block cuts is based on the Block value of your shield as well as dLv.Full block will block the entire attack dealing you 0 dmg. Partial block cuts the damage you would have taken in 1/2 roughly. On the higher lvl NM or Boss types I get far more partials vs fulls compared to the r50-60 normal enemies because their stats are way higher I assume or like the OP said diminished results vs the higher stuff.
I take Onrush to test shield proc of partials and fulls against TP moves and the dmg I take. I normally dodge the long TP moves.
No clue xP I just go off the dmg numbers I see and its easier to see the difference for me through TP dmg which Im sure varies, but has been roughly 1/2 taken on them lol Im terrible at specifics. I'm also sorry for derailing your thread it seems peoples responses to my post are heading that way, so Ill stop posting now ^^


i see it that pld is not too bad as it stands right now only just a few improvments then its good. one could be were it learns another ws after flat balde that not only generates enimty+ but cone aoe. two a bit more of a boost in defense rather then hp due to the fact the mrd/war and hp tanks. and three lower the recast for sprits within to 30 seconds and maybe a tp to mp conversion ability like a few of u guys pointed out before.
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