They did PLD so well in FFXI in non-zerg content that I'm depressed that it wasn't done even better in this game. It had much more potential with less "limitations" due to not having a forced subjob.

All they really need to do is give it more HP (like it should have), more MP, http://wiki.ffxiclopedia.org/wiki/Palisade, http://wiki.ffxiclopedia.org/wiki/Chivalry, http://wiki.ffxiclopedia.org/wiki/Guardian, higher damage reduction (even though enmity isn't a laaaaaarge problem, it just basically gives a bonus to it) the set effect from XI's empyrean armor (occasionally converts damage taken to HP, not as broken as it sounds) and more people learn the utility of it and it's set. (I've seen and played with amazing PLDs on some raids so far, so there IS still a player aspect that's making PLD out to be worse than it is.)

The only reason PLD suffers fundamentally in general is because of the game design, which benefits warrior a lot more than PLD. It would be the same issue if Ninja was released and was designed as a tank, unless it did heavy DD it won't stand a chance against WAR, simply because of game design.