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  1. #1
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Second Wind and Bloodbath are "instant heal", it's easy to use them without being interrupt by a... for exemple... 100T Swing ?

    If you want 20% or more damage reduction, then lower their enmity generation, make it more harder to keep it if you just going to straight tank.

    If i only count on Coincutter (and mob similar to him), 20% reduction will make the 3700~ 100T Swing reduce to 3000~ (it's fair i think, and wont one shot you if you're not double melded HP+ materia to reach 4k HP) you can then use now more often your healing spell that will make you generate more enmity, and your AF with all its MP+ will make more sense.

    If you're going to reduce damage overall it's would also be better to reduce damage reduction from shield block, and more you're increasing the shield block rate, the less you're getting reduction damage. Perhaps if the mitigation isn't enough you could get some materia damage reduction to socket on a shield or having this effect on an rare/ex shield.
    Revamp Aegis Boon, so instead of blocking the next hit with 100% dmg reduction, your block rate and damage mitigation are enhanced (by 20% each ?).


    I think the overheal from whm is what make warrior tank far superior, whm hardly fall out of mana, warrior can handle 4~5k damage (he avoid the "one shot" move from boss), paladin have some healing spell, but can hardly use them, either he is silenced or he must move to avoid the boss TPmove, if paladin can straight tank and avoid being one shot from a TPmove he'll be more able to heal himself more often. The other problem with whm is the enmity generation, you have to bring 2 whm if you want to spare some hate. Also give BRD Cure II... (so he can choose between dmg support or healing support).



    With all that, the dev's team can also change some mechanics from mobs/boss, like a debuff on you that'll give (magic) defense down, etc... so it doesn't make anyone to overpowered.
    (0)

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  2. #2
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nexxus View Post
    Second Wind and Bloodbath are "instant heal", it's easy to use them without being interrupt by a... for exemple... 100T Swing ?

    If you want 20% or more damage reduction, then lower their enmity generation, make it more harder to keep it if you just going to straight tank.

    If i only count on Coincutter (and mob similar to him), 20% reduction will make the 3700~ 100T Swing reduce to 3000~ (it's fair i think, and wont one shot you if you're not double melded HP+ materia to reach 4k HP) you can then use now more often your healing spell that will make you generate more enmity, and your AF with all its MP+ will make more sense.

    If you're going to reduce damage overall it's would also be better to reduce damage reduction from shield block, and more you're increasing the shield block rate, the less you're getting reduction damage. Perhaps if the mitigation isn't enough you could get some materia damage reduction to socket on a shield or having this effect on an rare/ex shield.
    Revamp Aegis Boon, so instead of blocking the next hit with 100% dmg reduction, your block rate and damage mitigation are enhanced (by 20% each ?).


    I think the overheal from whm is what make warrior tank far superior, whm hardly fall out of mana, warrior can handle 4~5k damage (he avoid the "one shot" move from boss), paladin have some healing spell, but can hardly use them, either he is silenced or he must move to avoid the boss TPmove, if paladin can straight tank and avoid being one shot from a TPmove he'll be more able to heal himself more often. The other problem with whm is the enmity generation, you have to bring 2 whm if you want to spare some hate. Also give BRD Cure II... (so he can choose between dmg support or healing support).



    With all that, the dev's team can also change some mechanics from mobs/boss, like a debuff on you that'll give (magic) defense down, etc... so it doesn't make anyone to overpowered.
    Don't agree with this pld shouldn't loose enmity cause they take less dmg the class is built for nothing but doing that, that would be silly to do. That's like saying PLD's in XI should have had less hate gaining skill cause the took the least dmg out of any job in the game...
    (2)

  3. #3
    Player
    Heaven's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Valek Natalis
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    How about giving PLD a series of Barrier Spells?


    Barrier: Provides damage reduction againts physical attacks. (PLD lvl 50)

    MBarrier: Provides damages reduction againts magical attacks. (PLD lvl 65)

    Wall: Provides damage reduction againts all attacks. (PLD level 90)


    Just an idea, might be more fun then having a trait.
    (0)

  4. #4
    Player Alerith's Avatar
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    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Heaven View Post
    How about giving PLD a series of Barrier Spells?


    Barrier: Provides damage reduction againts physical attacks. (PLD lvl 50)

    MBarrier: Provides damages reduction againts magical attacks. (PLD lvl 65)

    Wall: Provides damage reduction againts all attacks. (PLD level 90)


    Just an idea, might be more fun then having a trait.

    IF they did something like this, it would probably only increase magical defense. We already have Rampart which increases physical defense. If anything, a trait that augments Rampart to include magical damage would be more fitting.

    Also, I don't know where people are getting this "Enmity is the problem!" crap. It might not be the same as WAR, but PLD will still get the job done.

    I do agree with the OP. A higher damage reduction either through traits or skills. Even fixing how DEF works and adding MDEF to Rampart for PLD only is a good start.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
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    Ul'dah
    Posts
    761
    Quote Originally Posted by Alerith View Post
    Also, I don't know where people are getting this "Enmity is the problem!" crap. It might not be the same as WAR, but PLD will still get the job done.
    It's not THE problem but it is A problem when it is compared to a WAR. PLD requires so much more to keep hate unlike a WAR that can just slap the mob around and says "Who's your daddy!" every 15 seconds.

    Looking at your sig it lets me know you do see the effort needed to play the job lmao.

    The job can do well without being as simple as a WAR, which is why I also agree with the OP.
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  6. #6
    Player

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    Mar 2011
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    Quote Originally Posted by Nexxus View Post
    Second Wind and Bloodbath are "instant heal", it's easy to use them without being interrupt by a... for exemple... 100T Swing ?

    If you want 20% or more damage reduction, then lower their enmity generation, make it more harder to keep it if you just going to straight tank.
    PLD already requires more than straight tanking to keep hate. It doesn't need it to be even more difficult when compared to WAR. I feel sorry for the controller users out there(if there are any when on a PLD).

    Quote Originally Posted by Nexxus View Post
    If you're going to reduce damage overall it's would also be better to reduce damage reduction from shield block, and more you're increasing the shield block rate, the less you're getting reduction damage. Perhaps if the mitigation isn't enough you could get some materia damage reduction to socket on a shield or having this effect on an rare/ex shield.
    Revamp Aegis Boon, so instead of blocking the next hit with 100% dmg reduction, your block rate and damage mitigation are enhanced (by 20% each ?).
    Shield Blocking is already hard to pull off without abilities and the damage reduction isn't that great either. I also think Aegis Boon is fine and doesn't need to be another type of outmaneuver. PLD doesn't need a complete rework, just more tweaks.


    Quote Originally Posted by Nexxus View Post
    The other problem with whm is the enmity generation, you have to bring 2 whm if you want to spare some hate.(so he can choose between dmg support or healing support).
    People don't bring 2 WHMS because of the hate on Cure. A WAR laughs at almost everybody on the battlefield that thinks they can pull hate from him/her. Only PLD have the hate controlling issues when compared. Even that BLM using his mighty combos isn't as much of a problem with a WAR Tank.


    So in other words, I think what you suggest will create more problems, without fixing much, and still leave us Tanks(that would prefer to tank as a PLD) behind the WARs overall.
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