Quote Originally Posted by fusional View Post
except you're barking up the wrong tree.

paladin is an inferior tank because its rate of enmity generation is significantly lower than that of warrior. having lower base HP and doing less dps are contributing factors situationally, but damage taken really isn't the issue at all (unless your healers are slow/terrible). i mean we'd probably be using MNK tanks for mistress if they had just one more taunt.

reducing the damage paladin takes by a % does absolutely *nothing* for its enmity generation and therefore does absolutely *nothing* to solve the actual problem. which means people will still take warrior over paladin any day of the week, except for when learning an encounter.
Dmg reduction has an impact on enmity reduction:
dmg dealt == +enmity while dmg recieved == -enmity
Therefore a dmg reduction trait would help a pld hold hate, as would being able to spam Holy succor on someone other than themselves, these are simple game mechanics.
Most Plds also manage to hold hate just fine as is right up until they die, enmity isn't the problem so much as over working healers.

You really should stop trying to shoot down every idea out of hand. Or at least offer up some actual reason that it's a less than great idea, or maybe an alternative idea(god wouldn't that be fresh).