Yea, I mean you'd think a magically-enhanced profession like a Paladin would be more effective in defending against magical attacks than a purely physical profession like WAR. Alas, SE disappoints.
GO GO RED MAGE!
The implication that the only reason people are unhappy with paladin is because they need to L2P is pretty laughable.
As I've said before a million times, extra defense won't help the paladin because you can 1 heal pretty much everything anyway.
Until there's content that justifies the use of a "heavy" tank, they'll be a useless class.
PLD isn't even a heavy tank. It needs just as much heals as a WAR and can't even spare to repeatedly throw it's own Holy Succor around on others. Thus, it is undesirable as it isn't worth the massive lack in damage.
PLD isn't a heavy tank... its more like a war with hate issues, low HP and no damage output.
Direct damage mitigation doesn't really solve the issue. Take a WAR with 5k HP and a PLD with 4k HP and give the PLD a 20% reduction. They would both be loosing the same % of their health, so one would not be better that the other in terms of taking damage cause they would both be taking the "same" damage. Although I do wish that the PLD AF set had higher base def. than the Cobalt set. But what can we do?...
Yes please. I'm tired of swinging this damn Axe already.
square needs to fix PLD ASAP wont be good to have a shitty tank only job thats worthless in the re-launch in a few months, then that alone can fail the game.
paladin is tank only it seems they need to make it a damage absorbing brick wall that can make all the mobs want to attack.
Last edited by indira; 04-15-2012 at 03:52 PM.
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