Quote Originally Posted by jwang View Post
Sentinel is supposed to boost enmity done by ALL actions. ALL actions, as stated by the tooltip. So when I pop Sentinel, I expect every thing I do, whether it's auto-attack, an ability, healing, or weaponskill, to generate an increased amount of enmity. Not this shenanigans with some abilities not getting boosted.

Also, don't you find WAR's unlimited resource to heal himself in addition to having it instant and castable on the move unfair to PLDs? PLDs have to manage MP, time their casts so that they don't get interrupted, and know who is in range and can be healed to generate maximum hate. In comparison, WARs just faceroll and gain enmity, no worries about survival just pop Bloodbath and Mighty Strikes!

Reduce MP cost for Holy Succor as well as make it instant cast, restore more MP from Outmaneuver, make one of PLD's moves convert TP to MP, make one of PLD's abilities solely for magic resistance, make shield blocks actually something that is meaningful outside of trash and XP, and fix Sentinel for crying out loud!
This is the kind of overdoing I was referring to in my OP. Second Wind, whilst recovering HP instantly and not using any resource, is available only every 45 seconds and heals for around 500-550 HP on a non-PGL/MNK.

Holy Succor on the other hand, is available every 10 seconds, heals target for ~1k, and when used on another party member it also heals he PLD for ~500.

I think that's quite balanced.

The idea isn't for PLD to play more like WAR. It's for PLD to be at least as effective a tank as WAR in many scenarios, but in it's own way.