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  1. #1
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Some fair points there for enmity jwang. I wasn't aware that healing-based enmity was shared across all mobs, and while that is a valid cause of concern it provides no downside for fights against single boss mobs. Also, I don't know what you mean by Sentinel being broken. I know it does not enhance enmity generated through heals or Rampart, but I do know it enhances enmity generated by Provoke and Flash.

    As for your various points as far as damage mitigation, I am well aware that Defense has a diminished effect and isn't useful, hence my suggestion of a %-based damage mitigation trait.
    Sentinel is supposed to boost enmity done by ALL actions. ALL actions, as stated by the tooltip. So when I pop Sentinel, I expect every thing I do, whether it's auto-attack, an ability, healing, or weaponskill, to generate an increased amount of enmity. Not this shenanigans with some abilities not getting boosted.

    Also, don't you find WAR's unlimited resource to heal himself in addition to having it instant and castable on the move unfair to PLDs? PLDs have to manage MP, time their casts so that they don't get interrupted, and know who is in range and can be healed to generate maximum hate. In comparison, WARs just faceroll and gain enmity, no worries about survival just pop Bloodbath and Mighty Strikes!

    Reduce MP cost for Holy Succor as well as make it instant cast, restore more MP from Outmaneuver, make one of PLD's moves convert TP to MP, make one of PLD's abilities solely for magic resistance, make shield blocks actually something that is meaningful outside of trash and XP, and fix Sentinel for crying out loud!
    (1)

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by jwang View Post
    Sentinel is supposed to boost enmity done by ALL actions. ALL actions, as stated by the tooltip. So when I pop Sentinel, I expect every thing I do, whether it's auto-attack, an ability, healing, or weaponskill, to generate an increased amount of enmity. Not this shenanigans with some abilities not getting boosted.

    Also, don't you find WAR's unlimited resource to heal himself in addition to having it instant and castable on the move unfair to PLDs? PLDs have to manage MP, time their casts so that they don't get interrupted, and know who is in range and can be healed to generate maximum hate. In comparison, WARs just faceroll and gain enmity, no worries about survival just pop Bloodbath and Mighty Strikes!

    Reduce MP cost for Holy Succor as well as make it instant cast, restore more MP from Outmaneuver, make one of PLD's moves convert TP to MP, make one of PLD's abilities solely for magic resistance, make shield blocks actually something that is meaningful outside of trash and XP, and fix Sentinel for crying out loud!
    This is the kind of overdoing I was referring to in my OP. Second Wind, whilst recovering HP instantly and not using any resource, is available only every 45 seconds and heals for around 500-550 HP on a non-PGL/MNK.

    Holy Succor on the other hand, is available every 10 seconds, heals target for ~1k, and when used on another party member it also heals he PLD for ~500.

    I think that's quite balanced.

    The idea isn't for PLD to play more like WAR. It's for PLD to be at least as effective a tank as WAR in many scenarios, but in it's own way.
    (1)

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