I'm not saying DEF does nothing. I'm saying it doesn't do enough to merit using PLD over WAR. Ever.
Really, if I have to keep repeating myself with you, I'm just gonna stop trying lol.
And I never said PLD over WAR was a discussion about its DEF, I said PLD is more versatile than WAR.
If anything, I somewhat agree with you, but I think PLD should have HIGHER DEF than it does now, NOT a trait.
Ok, as far as the details of the idea goes I think we can agree to disagree.
As long as we agree in the idea that PLD needs to be taking significantly less damage than WAR, and that it is not the case now, then we are essentially asking for the same thing.
I just base how much less damage it should be taking on the notion that it should be viable to be able to bring 1 less WHM to instances where a PLD is tanking then when a WAR is tanking, which more than makes up for the difference in DPS due to the inclusion of another DD, and allow for PLD to actually use Holy Succor on party members instead of regretting not using it on itself each time it's available.
On it's own, using no skills?Ok, as far as the details of the idea goes I think we can agree to disagree.
As long as we agree in the idea that PLD needs to be taking significantly less damage than WAR, and that it is not the case now, then we are essentially asking for the same thing.
I just base how much less damage it should be taking on the notion that it should be viable to be able to bring 1 less WHM to instances where a PLD is tanking then when a WAR is tanking, which more than makes up for the difference in DPS due to the inclusion of another DD, and allow for PLD to actually use Holy Succor on party members instead of regretting not using it on itself each time it's available.
I have no issue with it taking the same "general swing damage" as WAR.
Its skills are what make it unique,
I would like to see PLD get more "magic damage mitigation reduction skills"
it already has enough normal damage mitigation over WAR
I can agree with that. Being that magic-based attacks tend to be the most devastating kinds in XIV's boss battles, it can be singled out as the primary culprit in why the community has come to prefer WAR as a tank in virtually every scenario.
Something like magic evasion, however, is effected by dLv and furthermore not reliable as a form of damage mitigation. This is why I came to the conclusion that %-based damage mitigation, the only reliable, consistent form of mitigation against magical attacks from very high level, powerful enemies that I have seen, is the way to accomplish this.
Perhaps adding large overall elemental resistances to their armor would be a way to go, but even then I'm not sure if those effect astral/umbral/non-elemental magic damage.
Adding individual resistances for each of the main elements sounds like a good idea.
Actually, come to think of it, maybe magic resistance materia should be buffed to be allowed in more slots and weigh heavier on tanking.
Yea, I mean you'd think a magically-enhanced profession like a Paladin would be more effective in defending against magical attacks than a purely physical profession like WAR. Alas, SE disappoints.
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