Quote Originally Posted by DoctorMog View Post
Let me spell this out;
WAR
has higher base HP
5 threat generation skills: (Voke, collusion, weaponskill, Flash, Dps)
3 Damage reduction skills: (Rampart Sentnel and foresight)
1 heal: Second Wind
Thats it... Thats all it can do.
I dunno why people keep forgetting half the WAR abilities or their functions when making comparisons to PLD.

Antagonize- Increases Enmity per action similar to Sentinel
Second Wind- Can generate hate just like cures can.
Vengeance- Redirects 50% damage back at the enemy. (AKA -50% damage taken, comparable to Sentinel on PLD.)
Featherfoot- Can dodge an attack altogether.
Bloodbath- Heals you based on damage from your next WS.
Rampart- Can heal your HP = Damage done when you Crit, it's healing effect stacks with AoE's, and WAR's power increases as damage is dealt to you meaning more Enmity.

I know the hate argument is irrelevant as long as whomever is tanking can hold it, personally I haven't had an issue on either job. But I still think PLD receives the short end of the stick simply because WAR and PLD's defensive capabilities are not far apart from one another, yet the DPS gap is as wide as the Grand Canyon.