20% is overpowered.
20% is overpowered.
I can't say I disagree. It's worth noting that I offered 15-20% as a suggested value based on my general feel for the two jobs and their performances.
In the end, I propose the %-based damage mitigation of X value. SE should determine that X value, but do it by taking into consideration primarily how much would be needed for a PLD to sustain HP with only a single WHM and the 500 HP it gets in return from Holy Succor instead of the primary 1k.
If the % isn't 20 then it sounds good; maybe make it non applicable to AOEs would make it more feasible (I mean, otherwise it'd be cake to survive things like hellfire and such, hard to balance).I can't say I disagree. It's worth noting that I offered 15-20% as a suggested value based on my general feel for the two jobs and their performances.
In the end, I propose the %-based damage mitigation of X value. SE should determine that X value, but do it by taking into consideration primarily how much would be needed for a PLD to sustain HP with only a single WHM and the 500 HP it gets in return from Holy Succor instead of the primary 1k.
But yes, this sounds like a nice and clean fix for PLD which IMO is totally broken as we stand. I'm a war 50 and I don't recommend anyone to level it as it is. Its like, if you want to tank... do war; nothing but downsides on pld. (as things stand now)
Honestly, is it really an issue of balance if PLD can survive AoEs like Hellfire easily as opposed to others? I mean, if the rest of the party wipes, it's not like PLD is gonna solo the rest of the way hitting like a wet noodle.If the % isn't 20 then it sounds good; maybe make it non applicable to AOEs would make it more feasible (I mean, otherwise it'd be cake to survive things like hellfire and such, hard to balance).
But yes, this sounds like a nice and clean fix for PLD which IMO is totally broken as we stand. I'm a war 50 and I don't recommend anyone to level it as it is. Its like, if you want to tank... do war; nothing but downsides on pld. (as things stand now)![]()
Last edited by NoctisUmbra; 04-15-2012 at 10:49 AM.
I dont think its OP, pld in XI DEF was so good that it took much less dmg than any class. PLD gets hit by Khimera he takes 300 dmg. SAM get hit he takes about 500 dmg, big difference. I also think the stat boosting traits are rather on the low end side gla/pld should get an total of an extra 100 points of def from traits. Some classes stat traits should set them further apart from other classes by a lot. Like everyone knew in XI that it was hard to have more attack than a DRK.I can't say I disagree. It's worth noting that I offered 15-20% as a suggested value based on my general feel for the two jobs and their performances.
In the end, I propose the %-based damage mitigation of X value. SE should determine that X value, but do it by taking into consideration primarily how much would be needed for a PLD to sustain HP with only a single WHM and the 500 HP it gets in return from Holy Succor instead of the primary 1k.
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