I agreed that PLD needs a serious change but I feel like 10-20% may not be enough.

Here are the reasons I love having WARs tank for me.

~Damage and enmity spells can keep better hate control then most of PLD's skills overall.
~Does pretty decent DoT themselves in addition to taning meaning we can fit another pure DD into the PT
~Massive HP gain over PLD. Which even if they received a 20% damage reduc would not make them better containers for total HP since the WAR would still technically have better viability.


As it stands the PLD would really need to be damn near main curing the PT using his AoE cure reflect spells to enhance hate. The main issues with that are A: Not many bosses do consistent AoE damage. The ones that do inflict such serious trauma that a WHM would have to respond imminently with a large cure once ore twice to get everyone out of peril. If the PLD's cooldowns are not up the PT is boned if they are relying on the PLD for curing. B: WHM can cure too damn well lol. I would have to purposely sit and twiddle my thumbs to allow enough damage to eck into the PT's health bars in between the PLD's cures that I would take on a side role.


From my perspective they either need to radically up the PLD's game. Tone down the WAR's insane tanking ablity. Or introduce a cross-breed mage that can cure yet still dish out damage over time. If the WAR/WHM combo allows for pure DD from the melee tank and 100% curing from the mage. Then a PLD/RDM combo where the tank took on more of a healing role while the mage was able to sustain him with just enough recovery spells while being able to enfeeble or nuke the mob would be the alternative.