Quote Originally Posted by Dzian View Post
Controlling hate is a team effort. as a tank you generate as much hate as possible you don't really do much to control it. you generate as much emnity as possible. the more emnity you generate the more offensive your dds can be.

the biggest influance in hate control is the rest of your party. your blm nukes likes crazy. his hate box goes red. now he needs to control it so he decides to either use chameleon, cast freeze or simply stop casting for a few seconds to recover some mp while his hate box goes back to yellow/green. This is the biggest influance on hate control. the actual control of emnity has very little to do with the tank.



thus because a war can generate more emnity in a given time frame the dds in turn can spend more time doing damage and less time controlling emnity.
Of course your WHM is the one person that is "forced" to ignore all of this in order to maintain the tank/melees, which is where PLD having dmg mitigation (PDT and MDT) and better healing comes into play, ease the strain on the WHM more than what a WAR can and you've a viable tank again.

DDs are supposed to pull hate, sorry I am of the opinion that the best test of my tanks playing was pulling hate and seeing if s/he could/would get it back quickly, of course I was a DRK and I spent a lot of time on the ground. Now though, now I can shed that hate once I get it, maybe take 1 hit, I'll never stop testing my tanks, but only when hate shedding abilities are up. I'm not a fan of dying, or of overworking healers, but if things are going smoothly and a little excitement is needed why not.
I probably shouldn't post the above but I'm sleep deprived and can regret it later.