Quote Originally Posted by Brannigan View Post
I don't think paladin has many problems with enmity but damage is high utility that you can't ignore. They didn't lower Spirits Within's damage so that was a deliberate move to increase damage output. They just need to do that with a few more things to make sure paladin doesn't do like a third of a warrior's damage.
Again it's not a problem if PLD + 1 WHM works naturally fine. That's 1 extra DD slot which more than makes up for the difference in damage between a a WAR and a PLD. If people bring a WAR with a WHM, sure they get even better DPS but at greater risk. It's basically a speedrun setup. I'd be fine if PLD was the default tank and everyone looked to WAR for speedrun tanking. It'd actually make sense. Right now, everyone looks to WAR for tanking. Period. Rightfully so.

If PLD had a significant boost to DPS, retained it's damage mitigation utility as well as healing utility, you're looking at a perfect, well rounded job. No weakness. Not gonna happen, and doesn't make sense as far as jobs go.