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  1. #11
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    Mar 2011
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    I think the way Paladin needs to be is similar to how it was in FFXI for the majority of its life: "good enough that even lazy paladins can tank decently, so that a good paladin cannot be matched in tanking ability while a good party doesn't necessarily need it."


    You see, WAR is not difficult. When tanking on WAR, you're actually just being a DD that doesn't manage enmity, instead thrives on it (sound familiar?), and you're going apeshit while you act as a damage sponge with your large pool of HP. In short, as a WAR you're just facerolling the keyboard. Just blarghwrwujyerrwuknfdv... so to speak. A PLD on the other hand plays more like NNGGGFFFFFFFFFFFFFFFFFFFFFFFFF!... as you try ever so hard to make sure you're following the right cooldowns, stacking the right skills, and more importantly than the rest, curing yourself with Holy Succor every chance you get to make sure you stay alive due to what little HP you have. It's hectic. So while it's more effortless and direct on WAR, it's much more work and less obvious on PLD. Right now, that may seem unjustified, unbalanced, unfair... un-whatever. What I see there is not a problem though, but an opportunity so to speak. There's a clear distinction between WAR and PLD as tanks. They're inherently different in style and use- or meant to be.
    Though I still agree with you overall about PLD needing stuff and whatnot, this is false, at least for me and my fellow warriors: I never ever faceroll when tanking as Warrior, and I don't know anyone that does, we're just as methodological as a good Paladin is...

    Quote Originally Posted by Wevlum View Post
    Even if it doesn't solve the PLD problem I'd like the idea of jobs having their own trait (currently only classes have traits). Be even better if they passed on their trait in the form of a slightly watered down version to their party; i.e. if PLD's ...IM A PLD? trait is -25% damage reduction everyone else in party might get a -10% damage reduction just from having a PLD in the party.

    It'd also encourage people to not class stack since you only get one party trait per job i.e. having two PLDs is still -10% damage reduction not 20. Also yeah jobs not classes because jobs are supposedly supposed to be the preferred party class so bonuses to the party for using a job rather than just personal bonuses would be nice.
    That would be worthy of its own thread too.
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    Last edited by Dragon; 04-16-2012 at 02:37 AM.

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