Quote Originally Posted by NoctisUmbra View Post
Some fair points there for enmity jwang. I wasn't aware that healing-based enmity was shared across all mobs, and while that is a valid cause of concern it provides no downside for fights against single boss mobs. Also, I don't know what you mean by Sentinel being broken. I know it does not enhance enmity generated through heals or Rampart, but I do know it enhances enmity generated by Provoke and Flash.

As for your various points as far as damage mitigation, I am well aware that Defense has a diminished effect and isn't useful, hence my suggestion of a %-based damage mitigation trait.
Sentinel is supposed to boost enmity done by ALL actions. ALL actions, as stated by the tooltip. So when I pop Sentinel, I expect every thing I do, whether it's auto-attack, an ability, healing, or weaponskill, to generate an increased amount of enmity. Not this shenanigans with some abilities not getting boosted.

Also, don't you find WAR's unlimited resource to heal himself in addition to having it instant and castable on the move unfair to PLDs? PLDs have to manage MP, time their casts so that they don't get interrupted, and know who is in range and can be healed to generate maximum hate. In comparison, WARs just faceroll and gain enmity, no worries about survival just pop Bloodbath and Mighty Strikes!

Reduce MP cost for Holy Succor as well as make it instant cast, restore more MP from Outmaneuver, make one of PLD's moves convert TP to MP, make one of PLD's abilities solely for magic resistance, make shield blocks actually something that is meaningful outside of trash and XP, and fix Sentinel for crying out loud!