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  1. #261
    Player
    LCorvus's Avatar
    Join Date
    Mar 2012
    Posts
    16
    Character
    Liriel Corvus
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Jinko View Post
    ^ I have noticed the accuracy on GLA is atrocious, it makes building TP and actually getting combos pretty frustrating.

    My GLA is only 41 at the moment does it get better ? lol
    I don't know about others, but from my experience.. it doesn't. lol My Paladin has pretty low accuracy >_< I'm hoping the mogblade will help with that instead of needing to meld materia into other slots that I would rather use hp, etc. on.

    Quote Originally Posted by NoctisUmbra View Post
    You can stack Aegis Boon with Outmaneuver so that you're 100% block rate comes with MP regen on each block.
    Didn't see anyone clarify this, but I think you meant Divine Veil and Outmaneuver? I've noticed the Outmaneuver buff will override and erase my Aegis Boon and vice versa.

    p.s. Great thread btw, been quietly liking posts and keeping out of the convo until I read the whole behemoth of a thread O_o
    (0)

  2. #262
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by LCorvus View Post
    Didn't see anyone clarify this, but I think you meant Divine Veil and Outmaneuver? I've noticed the Outmaneuver buff will override and erase my Aegis Boon and vice versa.

    p.s. Great thread btw, been quietly liking posts and keeping out of the convo until I read the whole behemoth of a thread O_o
    Yea.. meant Divine Veil thanks! ^^
    (0)

  3. #263
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by NoctisUmbra View Post
    I think he means Job-exclusive traits.
    And I would have thought it was... you know... obvious ?

    Guess it wasn't to Enfarious. LOL

    People have been suggesting to give PLD a trait, not give GLA a trait. But hey, if you want to modify GLA's current traits, by all means, do so, I won't object if it improves the class, and therefore, the PLD job.


    I was just tossing suggestions on PLD, since the OP mentions the job specifically, not the class.
    (0)

  4. #264
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Evaddaragon View Post
    And I would have thought it was... you know... obvious ?

    Guess it wasn't to Enfarious. LOL

    People have been suggesting to give PLD a trait, not give GLA a trait. But hey, if you want to modify GLA's current traits, by all means, do so, I won't object if it improves the class, and therefore, the PLD job.


    I was just tossing suggestions on PLD, since the OP mentions the job specifically, not the class.
    Honestly, in my OP I suggested a trait change for GLA, and in turn PLD. I mean, sure a change for PLD would make sense. Hey, if they added a single trait per job as an addendum to their source class's traits I feel like there could be some really smart choices for every job. For my suggestion though, I went with something that didn't require them making what could be a fundamental change to what jobs bring as a whole. Keep it simple you know?

    That all being said, I'm particularly curious now about the effect of VIT on magical/elemental damage mitigation. Provided it is noticeable in large amounts over MRD, I can see them increasing the base VIT gain for PLD over GLA by a large factor and/or increasing its effect on PLD's damage mitigation. Also, logically speaking I'd expect them to change the bonus stats to VIT/MND to go with this. It may end up being a more prudent solution than some trait change. What do you guys think?
    (1)

  5. #265
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kiara View Post
    Hi Noctis,

    Definitely. It's something that a few people have wondered about:

    * The Quantity of "Valid Stats" that Paladin has to worry about (compared to Warrior or other classes).

    As you brought up, there's STR and MND, and VIT. And if SE ever fixes DEX (for Block Rate, updating Block Formula), then that's one other Stat to worry about. Whereas other Jobs usually just need to worry about 2 Primary Stats, and in Warrior's case it's just STR and VIT (and VIT inherently adds HP and Defense).

    There are some fundamental flaws with the way SE has designed the job overall IMO.
    Actually Warrior technically has to worry about DEX if we're bringing block rate into the equation. Dex governs parry, Warrior's damage mitigation equivalent of block. The only odd one out if Mind. However for stat allocation with PLD I'd simply go STR/MND. I think Paladin's primary stat should be VIT and not STR but it is what it is.
    (0)

  6. #266
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by NoctisUmbra View Post
    That all being said, I'm particularly curious now about the effect of VIT on magical/elemental damage mitigation. Provided it is noticeable in large amounts over MRD, I can see them increasing the base VIT gain for PLD over GLA by a large factor and/or increasing its effect on PLD's damage mitigation. Also, logically speaking I'd expect them to change the bonus stats to VIT/MND to go with this. It may end up being a more prudent solution than some trait change. What do you guys think?
    Hi Noctis,

    Yah I'm curious what possibilities VIT on Magical Defense could yield after adjustments are made.

    But I'd prefer the suggestion about an overall large Damage Reduction (for Physical and especially Magical Damage) for Paladins as the cleanest solution.

    They wouldn't even need to make a new Trait IMHO (i.e., no need to have their UI Artist making a new icon or anything) if they wanted to save money / time:

    Simply, when you switch to Paladin Job, the engine inherently applies a Damage Reduction bonus that's inherent with the Job. (Whether they handle that with a massive Defense Boost (along with whatever changes behind the scenes for "Magic Defense") or however, I'd be fine with it.)

    Also if they simply changed PLD's bonus Stats to be VIT / MND (and got no other changes), the only downside there is that it doesn't really differentiate it enough from Warrior (STR / VIT) to make Paladins more desirable.
    (2)

  7. #267
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Arcell View Post
    Actually Warrior technically has to worry about DEX if we're bringing block rate into the equation. Dex governs parry, Warrior's damage mitigation equivalent of block. The only odd one out if Mind. However for stat allocation with PLD I'd simply go STR/MND. I think Paladin's primary stat should be VIT and not STR but it is what it is.
    Hi Arcell,

    True (re: DEX), but I think for Warrior right now, they can beast through so much content without worrying about stacking DEX, whereas for Paladins, they're looking for *every* possible angle / facet to help them become as desirable / useful as possible (including some hoping that DEX actually would help with the sad Block Rate / Block formulas).
    (0)

  8. #268
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arcell View Post
    Actually Warrior technically has to worry about DEX if we're bringing block rate into the equation. Dex governs parry, Warrior's damage mitigation equivalent of block. The only odd one out if Mind. However for stat allocation with PLD I'd simply go STR/MND. I think Paladin's primary stat should be VIT and not STR but it is what it is.
    Actually DEX provides incredibly diminished returns to Block Rate and Parry at higher levels especially. It was in a rep post I'm too lazy to find now, but players are much better off stacking actual Block Rate and Parry stats over DEX.
    (1)

  9. #269
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by NoctisUmbra View Post
    Actually DEX provides incredibly diminished returns to Block Rate and Parry at higher levels especially. It was in a rep post I'm too lazy to find now, but players are much better off stacking actual Block Rate and Parry stats over DEX.
    If you could only parry with a shield equipped though.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  10. #270
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by NoctisUmbra View Post
    Honestly, in my OP I suggested a trait change for GLA, and in turn PLD.
    Well, when we look at the thread title, and big bolded letter of your suggestion, nowhere does it mention GLA... until we actually click on your "spoilerbox" , go read it, see the mention of both GLA and PLD at the very end of your post.

    You could at least have worded that part better. LOL

    As for the VIT thing, there is something that bothers me to notice that so many stats seem to matter to PLD, but at the same time, we can only assign a maximum of 23 points of bonus to one stat, and a lot know, stats are not "meaningless", but they really aren't as useful as they ought to be.
    (0)

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