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  1. #321
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    Jan 2012
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    Although I agree PLD could be made easier to do in such a way it replaces a WHM, however I know it can be done as is now. It would take realy decent gear and a good WHM, the whm would have to be carefull not to over heal the PLD, wastefull mp and time spent on a pointless cure where it coulda been spent on a stone skin is usally the most basic mistake a WHM dose when main healing a GOOD <--key word, PLD tank. As far as damage deflection, honestly PLDs have all the tools they need now to do it realy well. That being said I do belive that a magic defense or generic (all) elemental resistance stat added to all tank gear should be done. somthing wrong when your brd takes as much damage from a magic attack as your tank. For self heals, Honestly, holy succor on a 30 second cool and instant cast with no cost to tp or mp would certainly do the trick. consider it the same effect as a steel syclone with rampage on EXCEPT you can count on it to work every single time , and magic healing poteincy / mind would increase its effectivness. Not having to worry about spell cast times or interuption would be a great asset to a job that is supposed to take hits and heal itself ( I thought this one was kinda a no-brainer). But I agree that when somone is good enough with PLD they can completly and safely replace the "back up" healer or second healer then you effectivly increase the DPS output of the party above that of a 1 war , 2 whm, 5 dd pt. Not there yet, but once our LS is ready to enter garuda , gona test 1 pld, 1 healer and 6 war set up. I belive if war was set up in a way to reduce as much enmity as possable and increase the DPS as much as possable , not only would this be a super surviable party but PLD would hold hate well, whm wouldnt me stressed for cures and DPS will be high enough to take garuda down in speed run fasion. I would encourage anyone who has the support to do so, to try this set up. Would be intrested to see the results of an unbiased attempt
    (0)

  2. #322
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80


    Please tell me what is going through your head when you type up something like this and use no formatting whatsoever. Also I just looked into this text abomination and saw this:

    Not there yet, but once our LS is ready to enter garuda , gona test 1 pld, 1 healer and 6 war set up.
    Good luck with that.

    Also, really, this thread should die. The original idea is broken and dangerously simple. They're increasing paladin single target DPS by buffing its awful weaponskills and raising its hit points and that's all they really need to do since they tweaked blocking calculations.
    (0)
    Last edited by Brannigan; 05-04-2012 at 06:44 PM.

  3. #323
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    the answer to war over pld tanking is not just to nerf war like everyone says, its to make pld better. warrior is fine, with farily decent gear and a palyer knowing how to use the job correctly warrior is a good tank/dd. i tank alot on war and sometimes on pld, i can hold hate good and do decent amount of damage using warrior. its not overpowered its just pld is very underpowered.

    when i tank on pld the main thing that i have trouble with it, is that it really needs to regen mp more with cover and outmanuvear. i mean i get basicially no mp back when i cover a whm or anybody or when i do outmanuvear. pld doesn't need to have more enmity+ abilities like ppl say, a boost in defense making it take bit less damage, and better mp regen would allow you to do more holy succor for survivablity and hate gain.

    outmanuvear should be changed to allow u to raise your shiled and keep it up like "guard ability" did prior to auto block, that alone would help grealty, outmanuvear now doesn't really increase block rate too much and the mp regen is shitty! changing it to when u do outmanuvear you keep your shield raised lets say for example 30seconds and each block you get 40mp would help pld to build hate from doing more holy suucors and heal party members helping out whm a bit.

    Then cover needs to be enhanced/changed! right now you dont really regen too much mp from that either, and thats only when you are wearing AF body piece anyways. it needs to be changed to were you cover an ally for a longer time period and also you dont need to wear af body piece for that effect like you have to now! the af should just boost/enhanced pld cover ability more. Cover also needs to regen mp constanlty whether or not the covered ally generates enimty , so as soon you do the ability you begin to regen mp until effect is done, and all actions done by the covered target, the enimty is transfered to pld.

    another idea with cover to help out pld get more enimty(since ppl say thats what it needs too) it should be able to do cover ability whenever with no recast or duration for effect. so basically it can always be active on a party memeber and can be switched to another member at anytime thus making pld a party saver, cover now being like this would make enimty gain/holding hate no problem and would be great to keep ppl alive and help out whm and increase pld tanking ability. also this cover would constantly regen mp no matter if the covered target builds enmity, or not!
    (0)

  4. #324
    Player
    Taggerung5's Avatar
    Join Date
    May 2012
    Posts
    123
    Character
    Taggerung Juskarath
    World
    Midgardsormr
    Main Class
    Black Mage Lv 80
    For everyone who has ever complained in XI or XIV about tanking on PLD being too hard, unbalanced, and unfair, here's a protip.

    Get more enmity.

    It was principal in XI, it's the same here. Enmity should be top concern over everything else. Why? Let's go over it slowly.
    What does a tank do? > Holds hate so other people don't get their face bashed in.
    How does a tank accomplish this? > Making the monster pissed at them most.
    What are ways to do it? > Pure raw damage (WAR) or loads of enmity based skills (PLD)

    Wait, you mean I shouldn't try to hold hate on my PLD through damage output? WHAT THE SHIT IS THIS SORCERY?!
    (1)

  5. #325
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Taggerung5 View Post
    For everyone who has ever complained in XI or XIV about tanking on PLD being too hard, unbalanced, and unfair, here's a protip.

    Get more enmity.

    It was principal in XI, it's the same here. Enmity should be top concern over everything else. Why? Let's go over it slowly.
    What does a tank do? > Holds hate so other people don't get their face bashed in.
    How does a tank accomplish this? > Making the monster pissed at them most.
    What are ways to do it? > Pure raw damage (WAR) or loads of enmity based skills (PLD)

    Wait, you mean I shouldn't try to hold hate on my PLD through damage output? WHAT THE SHIT IS THIS SORCERY?!
    HAHA Love it

    they really need to make provoke and taunt PLD only abilities and also ramp up emnity on those skills.

    Also the idea someone posted about Acc builds is very good as well Fast Blade >> Flat Blade is great but crap if it misses :P.
    (0)

  6. #326
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Taggerung5 View Post
    For everyone who has ever complained in XI or XIV about tanking on PLD being too hard, unbalanced, and unfair, here's a protip.

    Get more enmity.

    It was principal in XI, it's the same here. Enmity should be top concern over everything else. Why? Let's go over it slowly.
    What does a tank do? > Holds hate so other people don't get their face bashed in.
    How does a tank accomplish this? > Making the monster pissed at them most.
    What are ways to do it? > Pure raw damage (WAR) or loads of enmity based skills (PLD)

    Wait, you mean I shouldn't try to hold hate on my PLD through damage output? WHAT THE SHIT IS THIS SORCERY?!
    If PLD held better hate than WAR, it wouldn't matter much the method in which it did. However, even in the case of enmity that is far from the case. If a PLD can manage to stack enough enmity to compare to a WAR in holding hate, it still takes a ton of extra melds and better gear overall and ultimately pales in comparison to an average WAR because damage dealing is very valuable. It especially doesn't help when every content we get has a speed-run aspect to it.

    The key point here is, the only way to get around that is decrease the damage PLD takes significantly in comparison to a WAR, and give it some more to bring to the table in content. PLD has its share of unique abilities, but content in turn is seldom designed to require using such abilities versus using a steamrolling WAR tank.
    (2)

  7. #327
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    Again , why is anyone having hate controll issues with PLD? enless somone is intentionally trying to steal hate from you as a PLD its realy not hard at all. For those who find themselves in mele dps partys, here is a realy good tip, use RAMPART. and if your party is spread out. then there is a good chance its a range DPS fight only jobs that come to mind are thm/blm and or arch/brd.... hmm could be wrong but Im pretty sure all those jobs have hate dump tools... dare I say , use them?
    (0)

  8. #328
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    Quote Originally Posted by NoctisUmbra View Post
    If PLD held better hate than WAR, it wouldn't matter much the method in which it did. However, even in the case of enmity that is far from the case. If a PLD can manage to stack enough enmity to compare to a WAR in holding hate, it still takes a ton of extra melds and better gear overall and ultimately pales in comparison to an average WAR because damage dealing is very valuable. It especially doesn't help when every content we get has a speed-run aspect to it.

    The key point here is, the only way to get around that is decrease the damage PLD takes significantly in comparison to a WAR, and give it some more to bring to the table in content. PLD has its share of unique abilities, but content in turn is seldom designed to require using such abilities versus using a steamrolling WAR tank.
    I agree to an extent, no one can tell me WAR needs a healer less then that of a pld, just not true in anycase, and IF you buffed your WARs def , vit , hp , and parry rate to increase survivability you are seriously decreasing the main reason people use war as a tank, its awsome dps. Is there a middle ground? yes , ofcourse there is, but to try to balance the dps and tank aspects of war in order to take as little damage as PLD and still keep up the DPS , I would say its possable but after looking into how possable it would be, with current gear and materia , it realy isnt. Someone tried to tell me all content in this game can be done with a 1 war (tank) 1 healer set up and 6 dd, umm sure it can but if your gona do that, honestly PLD dose it WAY better, and you might as well kiss the dps on your war good bye as well as that awsome hate controll and self healing. Realy hate getting into this on the forums because anymore its like talking to brick walls. If you dont want to hear that your favorite tank loses much of its tanking abilities the more you gear it up as a tank, well then you are simply not gona hear it. I have no illusions about PLD, it will never be a sufficient source of DPS to take into consideration when choosing a tank. Just like I make no mistake in KNOWING that WAR is an offensive tank and eventhough it dose great damage , can self heal to an extent , and holds hate well, WAR is heavly reliant on DD stats and outside heals/buffs to keep it alive. The more somone tries to shift the balance the more obvious this will become.

    The key point HERE is that nothing NEEDs to be done to make PLD a better choice over WAR other then knowing what stats work best on pld and simply how to play the job. The ONLY thing WAR truley has over a PLD in aspects of tanking is, it is much easier to learn to tank with a WAR.
    (0)

  9. #329
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Aceofspades View Post
    I agree to an extent, no one can tell me WAR needs a healer less then that of a pld, just not true in anycase, and IF you buffed your WARs def , vit , hp , and parry rate to increase survivability you are seriously decreasing the main reason people use war as a tank, its awsome dps. Is there a middle ground? yes , ofcourse there is, but to try to balance the dps and tank aspects of war in order to take as little damage as PLD and still keep up the DPS , I would say its possable but after looking into how possable it would be, with current gear and materia , it realy isnt. Someone tried to tell me all content in this game can be done with a 1 war (tank) 1 healer set up and 6 dd, umm sure it can but if your gona do that, honestly PLD dose it WAY better, and you might as well kiss the dps on your war good bye as well as that awsome hate controll and self healing. Realy hate getting into this on the forums because anymore its like talking to brick walls. If you dont want to hear that your favorite tank loses much of its tanking abilities the more you gear it up as a tank, well then you are simply not gona hear it. I have no illusions about PLD, it will never be a sufficient source of DPS to take into consideration when choosing a tank. Just like I make no mistake in KNOWING that WAR is an offensive tank and eventhough it dose great damage , can self heal to an extent , and holds hate well, WAR is heavly reliant on DD stats and outside heals/buffs to keep it alive. The more somone tries to shift the balance the more obvious this will become.

    The key point HERE is that nothing NEEDs to be done to make PLD a better choice over WAR other then knowing what stats work best on pld and simply how to play the job. The ONLY thing WAR truley has over a PLD in aspects of tanking is, it is much easier to learn to tank with a WAR.
    soo...you are saying the LS that beaten Garuda for 1st time did not know how to play PLD?
    (1)
    Aion Zwei - Masamune

  10. #330
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Aion View Post
    soo...you are saying the LS that beaten Garuda for 1st time did not know how to play PLD?

    Actually they admitted they didnt even take one.

    Reason unknown but its probably because they thought it was a lost cause.

    Very sad day for PLD ><
    (2)

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