Ace, I don't know what you're smoking... But a WAR can still do much more dps than a PLD with only using mog axe and acc rings, HP/enmity/etc in all other slots. It also can still tank with only one WHM, while said WHM throws out nukes here and there...
If you had no enmity gear, used no enmity abilities and just Dps'd on PLD to take hate off a WAR, you were playing with a VERY bad WAR rofl. Maybe that's why you think PLD is such hot shit, you only know terribad WARs >_>
"lol , great come back, truth is, I dont think anyone can "suck ass" at warrior. LOL! No even with no enmity gear on and negative enmity gear , all dps stats stacked, and no hate moves used, I still stole hate off a WAR tank. Regaurdless of how you FEEL about a job, facts remain to be facts, only thing I can advise if your that butt hurt over it is, build a bridge and get over it"Ace, I don't know what you're smoking... But a WAR can still do much more dps than a PLD with only using mog axe and acc rings, HP/enmity/etc in all other slots. It also can still tank with only one WHM, while said WHM throws out nukes here and there...
If you had no enmity gear, used no enmity abilities and just Dps'd on PLD to take hate off a WAR, you were playing with a VERY bad WAR rofl. Maybe that's why you think PLD is such hot shit, you only know terribad WARs >_>
was in referance to me doing dps on WAR , lol. Further example of how buffing survivability gimps Tanking aspects on war, secondly if a PLD , like myself , had crazy def/vit , it would infact make bringing a single healer to a instance ALOT more safer and probably even alow for a THM healer if surviavbilty was that efficient wich would once again up the dps. as far as doing "way more dps" then PLD in tank gear..sure it can, by way more do you mean 1k or 10k , hell even 10k on boss fight is realy low. I think the situations are reversed, you know nothing but shit PLDs apearntly. As far as doing a few runs with your LS Noc, sure, but not to steal hate, simply to demistrate how powerfull as USEFULL PLD can be.
Took me a while to notice you actually responded to me in there. Some better formatting of your posts in the future perhaps."lol , great come back, truth is, I dont think anyone can "suck ass" at warrior. LOL! No even with no enmity gear on and negative enmity gear , all dps stats stacked, and no hate moves used, I still stole hate off a WAR tank. Regaurdless of how you FEEL about a job, facts remain to be facts, only thing I can advise if your that butt hurt over it is, build a bridge and get over it"
was in referance to me doing dps on WAR , lol. Further example of how buffing survivability gimps Tanking aspects on war, secondly if a PLD , like myself , had crazy def/vit , it would infact make bringing a single healer to a instance ALOT more safer and probably even alow for a THM healer if surviavbilty was that efficient wich would once again up the dps. as far as doing "way more dps" then PLD in tank gear..sure it can, by way more do you mean 1k or 10k , hell even 10k on boss fight is realy low. I think the situations are reversed, you know nothing but shit PLDs apearntly. As far as doing a few runs with your LS Noc, sure, but not to steal hate, simply to demistrate how powerfull as USEFULL PLD can be.
Also, sure. You've got my character name. Send me a tell in game some time. I'd like to see exactly who blows whose mind.
I think your kind of missing the point in most peoples arguments. WAR wearing defensive focused gear is still doing 3x, 4x, or more damage than an all out offensive geared PLD. For PLD to compete fully against that kind of damage output in the eyes of the majority of players, PLD would need to take at least that much less damage than WAR on average and even with shields as they currently are PLD still falls very short. You also fall into the issue where half of PLD's abilities either require players getting relatively close or into harms way (Rampart/Divine Veils Regen/Cover) to receive the effect or requiring other players to get hate to be functional (Cover).was in referance to me doing dps on WAR , lol. Further example of how buffing survivability gimps Tanking aspects on war, secondly if a PLD , like myself , had crazy def/vit , it would infact make bringing a single healer to a instance ALOT more safer and probably even alow for a THM healer if surviavbilty was that efficient wich would once again up the dps. as far as doing "way more dps" then PLD in tank gear..sure it can, by way more do you mean 1k or 10k , hell even 10k on boss fight is realy low. I think the situations are reversed, you know nothing but shit PLDs apearntly. As far as doing a few runs with your LS Noc, sure, but not to steal hate, simply to demistrate how powerfull as USEFULL PLD can be.
SE could compensate closing that gap by doing other things such as boosting the overall base damage of Swords. (There is a difference between being a weak DD and being a pathetic DD) They could make it where PLD was alot more self sustaining and party friendly abilities weren't so situational, such as cover boosting enmity regardless of position or threat or Divine Veil giving regen to the PLD and all party members surrounding the caster instead so players don't have to step into danger to receive the effect.
But as it's been stated numerous times bringing PLD CAN WORK, you can go get your ass wailed on by everything under the sun and still succeed at speed runs, but for the average and experienced player PLD still highly inefficient for content as is.
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Actually in the case of a WAR tank a great offense is the best defense. A WAR stacking defensive stats is doing it wrong. Hitting harder and criting harder are invaluable for WAR, first for enmity and second for more healing from Rampage. It also has the considerably high crit chance from a frontal combo Steel Cyclone, as well as Bloodbath to hear more when doing more damage. Add to this that many bosses have their most severe attacks dodgeable, a WAR needs no defensive enhancements beyond what the AF gives already.
It is how self-sufficient the WAR is that has grabbed the attention of players and Yoshida alike. The highly skilled players didn't decide not to bring PLD for no reason. It's a conscious and smart decision. When a WAR can easily self sustain with a single WHM, there's no need for a PLD as it is right now. Only reason I can see is if the fight is melee heavy and the DDs take lots of damage, the Divine Regen may be desirable and a valid tactic. Beyond that though, WAR wins again hands down.
I feel like i jumped the gun on the global damage mitigation trait idea. Honestly, they really need to fix blocking. Make it worthwhile and reliable. Make it result in an actual, significant difference in damage taken. Which seems to be what they're doing. Even that isn't enough of course, as WAR is being re-balanced/focused as a DD primarily and tank secondarily with the nerf to Steel Cyclone and buff to Berserk.
Now, any experience you have stealing hate from a WAR tank is nice and all but such things depend on player skill. We're on the same server. I invite you to any run with our LS. Please come on PLD and try to steal hate from our WAR tank.
ok ace, as you think you are know how to play PLD, please give enlighten to us on how to tank with PLD for Coincounter, Mistress, Chimera, Garuda.... give us the video, if you can do it, I would not complain more about PLD
Aion Zwei - Masamune
I'm imagining old-school, tradition RPGs on a table-top and the discussion 'the players' would have oppose to the discussions we're having today,looool! When a DEV team makes a game, there shouldn't be any hole or pit falls(unless it's intensional for expanding on). I'm not sure what they're thinking if the role we the players are suppose to take are flawed(as the everyday discussions seem to be taking it).
...Or are we as a community wrong or misunderstood on their idea on how us the players should play their concept of a 'real tank'? Remember, the focus of a RPG is to tell the story and this MMORPG was intended to still tell a story with all of us involved. 'We' are just able to choose our roles of what kind of hero we ought to be(from what we desire) and what paths we want to take.
Anyways, putting a Paladin and Warrior side by side to study what makes them different, I should basically say their "roles". One is offensive and the other is defensive but you knew that already, didn't you?
NO simple way to solve which is the preferred "tank", everyone just have to choose on their own style. It's a ROLL OF THE DICE... As simple as who the mob decides to HATE MORE, it's a ROLL OF THE DICE.
I just think we as player can influence more the "odds of a dice roll". *If the Paladin could influence more hate while still taking more damage than the warrior, that would be the "perfect tank", (he shouldn't have to deliver more damage to gain more hate but that helps). More equipment for the Paladin with greater DEF and EMNITY, that's what makes a Paladin special( and it should be more shinier too!).
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Yes, enmity.. needs moar.I'm imagining old-school, tradition RPGs on a table-top and the discussion 'the players' would have oppose to the discussions we're having today,looool! When a DEV team makes a game, there shouldn't be any hole or pit falls(unless it's intensional for expanding on). I'm not sure what they're thinking if the role we the players are suppose to take are flawed(as the everyday discussions seem to be taking it).
...Or are we as a community wrong or misunderstood on their idea on how us the players should play their concept of a 'real tank'? Remember, the focus of a RPG is to tell the story and this MMORPG was intended to still tell a story with all of us involved. 'We' are just able to choose our roles of what kind of hero we ought to be(from what we desire) and what paths we want to take.
Anyways, putting a Paladin and Warrior side by side to study what makes them different, I should basically say their "roles". One is offensive and the other is defensive but you knew that already, didn't you?
NO simple way to solve which is the preferred "tank", everyone just have to choose on their own style. It's a ROLL OF THE DICE... As simple as who the mob decides to HATE MORE, it's a ROLL OF THE DICE.
I just think we as player can influence more the "odds of a dice roll". *If the Paladin could influence more hate while still taking more damage than the warrior, that would be the "perfect tank", (he shouldn't have to deliver more damage to gain more hate but that helps). More equipment for the Paladin with greater DEF and EMNITY, that's what makes a Paladin special( and it should be more shinier too!).
lol shiny
One thing to note, Coheir, is that Cover is useful even without a party member pulling hate. Putting it on an ally when your Gallant Surcoat is equipped makes it so you gain MP back for 25% of the damage that you take both directly or through the Cover on the ally. It's essentially a free Sanguine Rite.
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