- Reason
- double post >_<
I agreed that PLD needs a serious change but I feel like 10-20% may not be enough.
Here are the reasons I love having WARs tank for me.
~Damage and enmity spells can keep better hate control then most of PLD's skills overall.
~Does pretty decent DoT themselves in addition to taning meaning we can fit another pure DD into the PT
~Massive HP gain over PLD. Which even if they received a 20% damage reduc would not make them better containers for total HP since the WAR would still technically have better viability.
As it stands the PLD would really need to be damn near main curing the PT using his AoE cure reflect spells to enhance hate. The main issues with that are A: Not many bosses do consistent AoE damage. The ones that do inflict such serious trauma that a WHM would have to respond imminently with a large cure once ore twice to get everyone out of peril. If the PLD's cooldowns are not up the PT is boned if they are relying on the PLD for curing. B: WHM can cure too damn well lol. I would have to purposely sit and twiddle my thumbs to allow enough damage to eck into the PT's health bars in between the PLD's cures that I would take on a side role.
From my perspective they either need to radically up the PLD's game. Tone down the WAR's insane tanking ablity. Or introduce a cross-breed mage that can cure yet still dish out damage over time. If the WAR/WHM combo allows for pure DD from the melee tank and 100% curing from the mage. Then a PLD/RDM combo where the tank took on more of a healing role while the mage was able to sustain him with just enough recovery spells while being able to enfeeble or nuke the mob would be the alternative.
What about instacast Holy Succor? I think that's the real answer... why is PLD punished for taking hits like its supposed to? HP getting low and you need to self cure in a pinch? Uh-oh, your cast got interrupted twice in a row and now your dead... It's not reasonable to expect the PLD to be not taking hits for long enough to cast that consistently. Since the MP thing was resolved, I feel like this is what's hurting PLDs survivability more than anything..
except you're barking up the wrong tree.
paladin is an inferior tank because its rate of enmity generation is significantly lower than that of warrior. having lower base HP and doing less dps are contributing factors situationally, but damage taken really isn't the issue at all (unless your healers are slow/terrible). i mean we'd probably be using MNK tanks for mistress if they had just one more taunt.
reducing the damage paladin takes by a % does absolutely *nothing* for its enmity generation and therefore does absolutely *nothing* to solve the actual problem. which means people will still take warrior over paladin any day of the week, except for when learning an encounter.
Last edited by fusional; 04-15-2012 at 04:23 AM.
Dmg reduction has an impact on enmity reduction:except you're barking up the wrong tree.
paladin is an inferior tank because its rate of enmity generation is significantly lower than that of warrior. having lower base HP and doing less dps are contributing factors situationally, but damage taken really isn't the issue at all (unless your healers are slow/terrible). i mean we'd probably be using MNK tanks for mistress if they had just one more taunt.
reducing the damage paladin takes by a % does absolutely *nothing* for its enmity generation and therefore does absolutely *nothing* to solve the actual problem. which means people will still take warrior over paladin any day of the week, except for when learning an encounter.
dmg dealt == +enmity while dmg recieved == -enmity
Therefore a dmg reduction trait would help a pld hold hate, as would being able to spam Holy succor on someone other than themselves, these are simple game mechanics.
Most Plds also manage to hold hate just fine as is right up until they die, enmity isn't the problem so much as over working healers.
You really should stop trying to shoot down every idea out of hand. Or at least offer up some actual reason that it's a less than great idea, or maybe an alternative idea(god wouldn't that be fresh).
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They have that, its called Defense.Give PLD an inherent global damage reduction of 15-20%.
Wear some.
This one time I would have to agree with DoctorMog.
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